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English Zombie Classes

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old Zombie Classes

NanuPlayer
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Hello everyone, i searched for this script but i didn't find...
i want Zombie classes script Only zombie i dont want for survivors too... if you can help me please help me
edited 1×, last 16.04.21 11:36:58 pm

old Re: Zombie Classes

Bowlinghead
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This is the example script found in the lua folder with one extra addition in line 42.
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old Re: Zombie Classes

NanuPlayer
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@user Bowlinghead: okay but can you make only zombies/terrorists choose class? :

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--------------------------------------------------
-- Player Classes Script by Unreal Software     --
-- 28.02.2009 - www.UnrealSoftware.de           --
-- Adds Player Classes to your server           --
--------------------------------------------------

if sample==nil then sample={} end
sample.classes={}

-----------------------
-- INITIAL SETUP     --
-----------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
sample.classes.class=initArray(32)
function sample.classes.classmenu(id)
	menu(id,"Select your Class,Normal Zombie,Chainsaw Zombie,Gas Zombie,Mad Zombie,Police Zombie,Trapper Zombie,(Death Bringer)")	
end


-----------------------
-- TEAM -> CLASS     --
-----------------------
addhook("team","sample.classes.team")
function sample.classes.team(id,team)
	if (team>0) then
		sample.classes.classmenu(id)
	end 
end


-----------------------
-- SERVERACTION      --
-----------------------
addhook("serveraction","sample.classes.serveraction")
function sample.classes.serveraction(id)
	sample.classes.classmenu(id)
end


-----------------------
-- CLASS SELECTION   --
-----------------------
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
	if (menu=="Select your Class") then
		if (sel>=0 and sel<=6) then
			sample.classes.class[id]=sel
			if (player(id,"health")>0) then
				parse("killplayer "..id)
			end
		end
	end
end


-----------------------
-- SPAWN             --
-----------------------
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id)
	-- Normal Zombie
	if (sample.classes.class[id]<=1) then
		parse ("setmaxhealth "..id.." 100")
		parse ("setarmor "..id.." 0")
		return "86";
	end
	-- Chainsaw Zombie
	if (sample.classes.class[id]==2) then
		parse ("setmaxhealth "..id.." 125")
		parse ("setarmor "..id.." 0")
		parse ("speedmod "..id.." 10")
		return "85";
	end
	-- Gas Zombie
	if (sample.classes.class[id]==3) then
		parse ("setmaxhealth "..id.." 100")
		parse ("setarmor "..id.." 0")
		return "72,60";
	end
	-- Mad Zombie
	if (sample.classes.class[id]==4) then
		parse ("setmaxhealth "..id.." 150")
		parse ("setarmor "..id.." 75")
	    parse ("speedmod "..id.." 25")
		return "86";
	end
	-- Police Zombie
	if (sample.classes.class[id]==5) then
		parse ("setmaxhealth "..id.." 75")
		parse ("setarmor "..id.." 0")
		return "1,79";
	end
	-- Trapper Zombie
	if (sample.classes.class[id]==6) then
		parse ("setmaxhealth "..id.." 50")
		parse ("setarmor "..id.." 25")
	    parse ("speedmod "..id.." 10")
		return "77,87,54";
	end
end

edited 1×, last 17.04.21 12:40:47 am

old Re: Zombie Classes

Gaios
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