Entity (CS2D)

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Entity is a map object that can be used in the map editor to change map behaviour, add different objects such as items, trees, buildings or set spawn points, weather etc. Each entity has a name and a comma-separated list of triggers. Some entities have additional unique options to them.

There are few entity categories:

Contents

INFO_ Entities

Info_T (0)

Defines a Terrorist/Zombie spawn point. If many spawn points are present, a random point will be picked for spawn.

Info_CT (1)

Defines a Counter-Terrorist spawn point. If many spawn points are present, a random point will be picked for spawn.

Info_VIP (2)

Info_Hostage (3)

Info_RescuePoint (4)

Info_BombSpot (5)

Info_EscapePoint (6)

Info_Animation (8)

Info_Storm (9)

Info_TileFX (10)

Info_NoBuying (11)

Info_NoWeapons (12)

Info_NoFOW (13)

Info_Quake (14)

Info_CTF_Flag (15)

Info_OldRender (16)

Info_Dom_Point (17)

Info_NoBuildings (18)

Info_BotNode (19)

Info_TeamGate (20)

Info_NoWeather (80)

ENV_ Entities

Env_Item (21)

Env_Sprite (22)

Env_Sound (23)

Env_Decal (24)

Env_Breakable (25)

Env_Explode (26)

Env_Hurt (27)

Env_Image (28)

Env_Object (29)

Env_Building (30)

Env_NPC (31)

Env_Room (32)

Env_Light (33)

Env_LightStripe (34)

GEN_ Entities

Gen_Particles (50)

Gen_Sprites (51)

Gen_Weather (52)

Gen_FX (53)

FUNC_ Entities

Func_Teleport (70)

Func_DynWall (71)

Func_Message (72)

Func_GameAction (73)

TRIGGER_ Entities

Trigger_Start (90)

Trigger_Move (91)

Trigger_Hit (92)

Trigger_Use (93)

Trigger_Delay (94)

Trigger_Once (95)

Trigger_If (96)

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