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Englisch Null mod New Version

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alt Re: Null mod New Version

Psytechnic
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Nah, just a screw up in how I was reading "rate" values. See the previous page for the (1) error report (2) information on what made my app crash.

The newest version of nullmod (v1.0) has a negligible fault with a missing combi=end tag and starts fine. I haven't had time to try the mod. Sorry.

alt Re: Null mod New Version

DontKnowToScript
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Vibhor hat geschrieben
the new one works perfectly
love the research system
but its a bit bugged and sometime senseless
I researched everything in plants but when i click on it again it starts a new process
and when it completes i get nothing
the ranged/advanced weapons research doesnt work
in melee weapons i researched first time and got a machete
then second time got nothing neither on the third time
where is the sword?
the researches should show what they do
I wanted a bottle of water but didnt knew what to research
could you add a list in the description next time?
the fire textures look like some atomic fire
the blue flames should be in around it not in it

1.the fire looks nice for me.
2.the label is still Beta. its not totally complete yet,thus you can research stuff and get nothing.
3.i forgot to unlock water at start
4.ill fix everything else.
Edit:fixed water-can now be combined without researching.
You cant research and get nothing now. message "No purpose to research!" appears,and cancels the process.
Tell me if you find other bugs. ill fix them in my free time.
1× editiert, zuletzt 23.03.10 12:59:30

alt Re: Null mod New Version

Psytechnic
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DontKnowToScript hat geschrieben
combi tag-wasnt at all in the new nullmod version!


Liar! Check your "combinations_stuff.inf" on your download. You only have 2 combinations in there. One for "Wilson" which is complete and one for "Watch" which is not.

This is what the file looks like:
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### Wilson (Volleyball + Branch)
combi=start
id=wilson
req=77
req=24,10
gen=78
script=start
	speech "positive";
	clear;
	add "Wilson!";
	add "Yeah. Thats how I call him - my new friend.";
	add "I think we are going to have a lot of fun!";
	diary "My new friend!";
script=end
combi=end

### Watch
combi=start
id=watch
req=4
req=30,1,stay
req=26,1
gen=65

and that is taken straight from the .zip file you uploaded. You may have already fixed it, but it's there in the download.

alt Re: Null mod New Version

Psytechnic
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DontKnowToScript hat geschrieben
oh,god... ill upload it again tomorrow. damn it


Nah, this ain't your fault. It seems like Megaupload has a small time delay after uploading (most likely to spread the file across the server farms) before the upload is available. This is usually short, but longer for larger files.

I'm downloading it now.

Downloaded and analysed. My mod viewer says it's clean. Not a single error. Not a problem loading. That one is smooth and clean... as far as I know...
1× editiert, zuletzt 23.03.10 22:08:34

alt Re: Null mod New Version

Vibhor
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Its working now
going to try
will be doing several checks for research
research system still doesnt work
i completed the tools research but its still doing the process instead of cancelling it
you need to tell the name of tools and combinations in the research page
1× editiert, zuletzt 24.03.10 05:23:20

alt Re: Null mod New Version

DontKnowToScript
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@filfer
This is a kind of mod which..null! involves all.
@vibhor
yeah... forgot to add skipevent; command.
list:look in the sys/scripts/researchactions.s2s and look at the unlocked! messages. that will tell.

EDIT: i see most people voted for food and misc stuff. propose ideas?

alt Re: Null mod New Version

Vibhor
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Next time please fix all stuff and add more melee weapons
the description shows sword but its only machete
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