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old Re: CS2D Max - Suggestions

ljUSTiNl
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The new explode functions work great now. Except there's one major bug I've discovered already: When you place an env_explode and have it set to be triggered by a delay, no matter what, it explodes instantly.

The map I have been working on recently needs to kill the spawn area after so many seconds. I did this with env_explode, but it wasn't functional until this new update. However, now, as soon as the player walks over a tile (trigger_move) which triggers a delay (trigger_delay) set to 30 seconds to trigger the env_explode, the bomb goes on instantaneously.

I've checked and double-checked all my entity settings. It has to be a problem with the env_explode entity not recognizing the delay from the triggers.

old Re: CS2D Max - Suggestions

DC
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uh yes.. it links to the update page which is not online. I just uploaded the download-page as update-page now. this should fix it.
thanks for the info.

@ljUSTiNl: yes you're right - seems to be a bug. I'll fix this.

old Re: CS2D Max - Suggestions

Lee
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yea the map editor is somewhat buggy and unfinished =\

Also, for the Death Match, is there a way to give guns to players or do they have to keep on buying them?
~Aj

old Re: CS2D Max - Suggestions

mrc
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just little things that I found:

alive people can read *dead* chat on (team) say and vice-versa...

there is no delay to burst-mode and shooting, per example, you can shoot changing the burst mode to normal every single bullet with no delay... same for silencers...

of course there is others, but thats what I`ve saw for now...

btw: greeeat work with snipers, they are perfect now!

old Re: CS2D Max - Suggestions

Reaper
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Marcio has written
there is no delay to burst-mode and shooting, per example, you can shoot changing the burst mode to normal every single bullet with no delay... same for silencers...


I wrote that already in the balancing thread

old Re: CS2D Max - Suggestions

mrc
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hehe sorry...

I think all weapons should have a short delay...
per example: usp_slideback.wav
then the player is inactive to shoot while the sound is playing!

hehe, thats a work to do...
well, maybe dc had thinking about that,
thats should be possible in next updates I think...

sorry with my english, but Im trying to get it better... I swear

old Re: CS2D Max - Suggestions

Lee
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Marcio has written
I think all weapons should have a short delay...
per example: usp_slideback.wav
then the player is inactive to shoot while the sound is playing!


I think this feature should only be implemented for the AWP and other snipers but not for the rest of the guns.

old Re: CS2D Max - Suggestions

Guest

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@ CS2D Max 0.1.0.6 Beta Release.

1. Speed should be increased by 5% - 10 more% or just make the speed same as in CS2D 0.1.0.4.

2. While walking diagnoly the movement speed slows down, this should be fixed.

3.Remove the laser in snipers.

old Re: CS2D Max - Suggestions

Lee
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Anonymous has written
@ CS2D Max 0.1.0.6 Beta Release.

1. Speed should be increased by 5% - 10 more% or just make the speed same as in CS2D 0.1.0.4.

2. While walking diagnoly the movement speed slows down, this should be fixed.

3.Remove the laser in snipers.


My views are the same.

old Re: CS2D Max - Suggestions

ljUSTiNl
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I've notice in general after doing some more edits on my map that trigger_delay seems to no longer function properly. I had no issues in 0105, but with this new update, it seems that the delay seems to not work any longer. All entities triggered by a delay are now triggered instantly.

old Re: CS2D Max - Suggestions

Guest

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Lol ty lee for agreeing with me xD. I hope DC makes those updates.

Ive also noticed another bug that hasn't been fixed, but says it has. When the FPS is low, it still makes the movement of the player slower. This should also be fixed.
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