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CS2D General CS2D Max - Suggestions/kill
/say xd
When i "open cs2d.com in your webbrowser"
i see http://www.cs2d.com/404.php
The map I have been working on recently needs to kill the spawn area after so many seconds. I did this with env_explode, but it wasn't functional until this new update. However, now, as soon as the player walks over a tile (trigger_move) which triggers a delay (trigger_delay) set to 30 seconds to trigger the env_explode, the bomb goes on instantaneously.
I've checked and double-checked all my entity settings. It has to be a problem with the env_explode entity not recognizing the delay from the triggers.
thanks for the info.
@ljUSTiNl: yes you're right - seems to be a bug. I'll fix this.
Also, for the Death Match, is there a way to give guns to players or do they have to keep on buying them?
~Aj
alive people can read *dead* chat on (team) say and vice-versa...
there is no delay to burst-mode and shooting, per example, you can shoot changing the burst mode to normal every single bullet with no delay... same for silencers...
of course there is others, but thats what I`ve saw for now...
btw: greeeat work with snipers, they are perfect now!
Marcio has written
there is no delay to burst-mode and shooting, per example, you can shoot changing the burst mode to normal every single bullet with no delay... same for silencers...
I wrote that already in the balancing thread
I think all weapons should have a short delay...
per example: usp_slideback.wav
then the player is inactive to shoot while the sound is playing!
hehe, thats a work to do...
well, maybe dc had thinking about that,
thats should be possible in next updates I think...
sorry with my english, but Im trying to get it better... I swear
Marcio has written
I think all weapons should have a short delay...
per example: usp_slideback.wav
then the player is inactive to shoot while the sound is playing!
per example: usp_slideback.wav
then the player is inactive to shoot while the sound is playing!
I think this feature should only be implemented for the AWP and other snipers but not for the rest of the guns.
1. Speed should be increased by 5% - 10 more% or just make the speed same as in CS2D 0.1.0.4.
2. While walking diagnoly the movement speed slows down, this should be fixed.
3.Remove the laser in snipers.
Anonymous has written
@ CS2D Max 0.1.0.6 Beta Release.
1. Speed should be increased by 5% - 10 more% or just make the speed same as in CS2D 0.1.0.4.
2. While walking diagnoly the movement speed slows down, this should be fixed.
3.Remove the laser in snipers.
1. Speed should be increased by 5% - 10 more% or just make the speed same as in CS2D 0.1.0.4.
2. While walking diagnoly the movement speed slows down, this should be fixed.
3.Remove the laser in snipers.
My views are the same.
Ive also noticed another bug that hasn't been fixed, but says it has. When the FPS is low, it still makes the movement of the player slower. This should also be fixed.
Idont get it