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CS2D Scripts Ho do i make an inf ammo? (W/o reloading)Ho do i make an inf ammo? (W/o reloading)
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parse("mp_infammo 1");
Without reloading:
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--untested addhook("attack","atk") function atk(id) local itemType = player(id,"weapontype"); parse("setammo "..id.." "..itemType.." 999 999"); end
You can hide ammo with mp_hud
Set ammo only when it is less than 1
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--untested addhook("attack","atk") function atk(id) local itemType = player(id,"weapontype"); if (playerammo(id,itemType) <= 1) then -- if ammo amount (ammoin) is less than 2 parse("setammo "..id.." "..itemType.." 999 999"); -- fill up ammo&ammoin end end
Thanks, @ SQ!
<= 10
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--untested refillCap = 0.33 -- Reload ammo on 33% of its maximum capacity addhook("attack","atk") function atk(id) 	local itemType = player(id,"weapontype"); 	AmmoRefill(playerammo(id,itemType), itemType); end addhook("collect", "garbage") function garbage(id,iid,itype, ain) 	AmmoRefill(ain,itype) end function AmmoRefill(ammoIn, itemType) 	if (ammoIn <= itemtype(itemType,"ammoin") * refillCap) then 		parse("setammo "..id.." "..itemType.." 999 999"); -- fill up ammo&ammoin 	end 	return false; end
Lets make it ping dependent
For example, you create a table and a for-loop to iterate through the table.
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myGunzWithInfAmmo = { 45, 3, 2 }; addhook("attack","atk") function atk(id) local itemType = player(id,"weapontype"); for _,v in ipairs(myGunzWithInfAmmo) do if (v == itemType) { 		AmmoRefill(playerammo(id,itemType), itemType); 		 return; 	 end end end
Note the return in line 16: Once you found your weapon, you can stop searching.
Depending on the amount of weapons you need with infinite ammo, you maybe want to "invert" the table (=> make a table 'myGunzWithoutInfAmmo'), so you dont need to go over too much weapons
Enjoy
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