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Windows exception
EXCEPTION_ACCESS_VIOLATION
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if someone can fix this bug pls
here is the script :
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-------------------------------------------------- -- Cars Script by Unreal Software -- -- 21.02.2019 - www.UnrealSoftware.de -- -- Uses physics to create cars -- -------------------------------------------------- dofile("sys/lua/physics.lua") physController = { movement_absolute = 0, movement_relative = 1, movement_vehicle = 2} physObject = { property_wall = 0, property_obstacle = 1, property_floor = 2} physImage = { parent_relative = 0, parent_absolute = 1} addhook("startround","startround") function startround() 	--parse("phys_spawnvehicle 1 850 250") 	car1(400,450) 	car2(400,350) end function car1(x, y) 	local platform = Physics:newRectanglePlatform(x, y, 0, 170, 60) 	platform:setMass(3) 	--platform:setBounciness(1) 	-- Walls/Obstacles (Optimize) 	physObject = Physics:newRectangle(48, -30, 0, 64, 5) 	physObject:setParent(platform) 	physObject = Physics:newRectangle(48, 30, 0, 64, 5) 	physObject:setParent(platform) 	physObject = Physics:newRectangle(-38, -30, 0, 80, 5) 	physObject:setParent(platform) 	--physObject = Physics:newRectangle(6, 0, 5, 0, 60) 	--physObject:setParent(platform) 	physObject = Physics:newRectangle(60, 0, 0, 45, 60) 	physObject:setParent(platform) 	physObject = Physics:newRectangle(-57, 0, 0, 44, 60) 	physObject:setParent(platform) 	-- Wheels 	wheelRL = Physics:newTire(44, 29, 0, 24, 8) 	wheelRL:setParent(platform) 	wheelRR = Physics:newTire(44, -29, 0, 24, 8) 	wheelRR:setParent(platform) 	wheelFL = Physics:newTire(-54, 29, 0, 24, 8) 	wheelFL:setParent(platform) 	wheelFR = Physics:newTire(-54, -29, 0, 24, 8) 	wheelFR:setParent(platform) 	-- Controller Setup 	controller = Physics:newController(-32, 0, 16, platform, Physics.CONTROLLER_VEHICLE) 	controller:setParent(platform) 	controller:set("force_clear") 	controller:set("force_front_up", 700) 	controller:set("force_front_down", 450) 	-- Setup Controller Wheels 	controller:set("add_frontwheel", wheelFL:getId()) 	controller:set("add_frontwheel", wheelFR:getId()) 	controller:set("add_rearwheel", wheelRL:getId()) 	controller:set("add_rearwheel", wheelRR:getId()) 	controller:set("steering_sensitivity", 15) 	controller:set("steering_angle", 15) 	-- Images 	img1 = image("incbin::incbindata/vehicles/car2_floor.png", 0, 0, 0) 	img2 = image("incbin::incbindata/vehicles/car2_obstacle.png", 0, 0, 1) 	img3 = image("incbin::incbindata/vehicles/car2_wall.png", 0, 0, 1) 	imagephysicsparent(img1, platform:getId(), physImage.parent_relative) 	imagephysicsparent(img2, platform:getId(), physImage.parent_relative) 	imagephysicsparent(img3, platform:getId(), physImage.parent_relative) 	imageshadow(img1, 1) 	return platform end function car2(x, y) 	local platform = Physics:newRectanglePlatform(x, y, 0, 170, 60) 	platform:setMass(3) 	--platform:setBounciness(1) 	-- Walls/Obstacles 	physObject = Physics:newRectangle(48, -30, 0, 64, 5) 	physObject:setParent(platform) 	physObject = Physics:newRectangle(48, 30, 0, 64, 5) 	physObject:setParent(platform) 	physObject = Physics:newRectangle(6, 0, 0, 5, 60) 	physObject:setParent(platform) 	physObject = Physics:newRectangle(-64, 0, 0, 32, 60) 	physObject:setParent(platform) 	-- Wheels 	wheelRL = Physics:newTire(44, 33, 0, 24, 8) 	wheelRL:setParent(platform) 	wheelRR = Physics:newTire(44, -33, 0, 24, 8) 	wheelRR:setParent(platform) 	wheelFL = Physics:newTire(-54, 33, 0, 24, 8) 	wheelFL:setParent(platform) 	wheelFR = Physics:newTire(-54, -33, 0, 24, 8) 	wheelFR:setParent(platform) 	-- Controller Setup 	controller = Physics:newController(-32, 0, 16, platform, Physics.CONTROLLER_VEHICLE) 	controller:setParent(platform) 	controller:set("force_clear") 	controller:set("force_front_up", 500) 	controller:set("force_front_down", 450) 	-- Setup Controller Wheels 	controller:set("add_frontwheel", wheelFL:getId()) 	controller:set("add_frontwheel", wheelFR:getId()) 	controller:set("steering_sensitivity", 5) 	controller:set("add_rearwheel", wheelRL:getId()) 	controller:set("add_rearwheel", wheelRR:getId()) 	controller:set("steering_angle", 15) 	-- Images 	img1 = image("incbin::incbindata/vehicles/car_floor.png", 0, 0, 0) 	img2 = image("incbin::incbindata/vehicles/car_obstacle.png", 0, 0, 1) 	img3 = image("incbin::incbindata/vehicles/car_wall.png", 0, 0, 1) 	imagephysicsparent(img1, platform:getId(), physImage.parent_relative) 	imagephysicsparent(img2, platform:getId(), physImage.parent_relative) 	imagephysicsparent(img3, platform:getId(), physImage.parent_relative) 	imageshadow(img1, 1) 	return platform end startround()
can someone fix it please