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English customkill for explosion

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old customkill for explosion

DX
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Quote
when i throw airstrike to enemy and booom kill msg will show DX airstrike [b]player not explosion [b]player

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addhook("projectile","dx.projectiless")
function dx.projectiless(id,weapon,x,y)
	if (weapon==76) then
		timer(1000,"parse","explosion "..x.." "..y.." 320 1500 ")
		timer(2000,"parse","explosion "..x.." "..y.." 320 1500 ")
		timer(3000,"parse","explosion "..x.." "..y.." 320 1500 ")
		timer(4000,"parse","explosion "..x.." "..y.." 320 1500 ")
	end
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