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Englisch Petition for having this fancy feature back

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Umfrage Umfrage

Do you like this type of fog? Wanna have it in game? (Optional)

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Kinda yeah
77,78% (14)
Nope
22,22% (4)
18 Stimmen abgegeben

alt Re: Petition for having this fancy feature back

DC
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I guess that user Simon did that so he would have to implement it. I don't know how the math behind that stuff works

Since all the underlying logic for visibility has only tile precision it wouldn't work very well and come with a lot of problems when used in CS2D.

I totally agree however that it looks much better than the CS2D FoW.

tl;dr: I think that won't happen. Sorry.

alt Re: Petition for having this fancy feature back

SQ
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That is done via Render Texture (FBO)

BlitzMax does not support low level shader programming, so this is rather unoptimized and inefficient.
I have written better version of this system in Unity, I'll hopefully will make some posts about that soon enough.
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