How do I end this with another trigger ? I created a breakable invisible wall on a tile where that artillery is so when its broken artillery image disappears but firing does not stop because those 2 delays still looping
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CS2D Maps/Editor How to end the delay loopHow to end the delay loop
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How do I end this with another trigger ? I created a breakable invisible wall on a tile where that artillery is so when its broken artillery image disappears but firing does not stop because those 2 delays still looping
Problem solved.
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