Forum
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Okay so... mods, please ignore my last comment.
Here are some ideas:
Make the portal-gun's portal show a part of the map close to it, like that:
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Implement different reloading sounds for each weapon.
[I will write more, im almost sleeping over the keyboard -_-]
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[I will write more, im almost sleeping over the keyboard -_-]
Cool idea for the portal gun. But i dont think its possible...
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I'd love to see 100+ players on Happy town 
Seriously, MineCraft doesn't lag with 100+ players unless the host is really crappy and your inet sucks.
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Seriously, MineCraft doesn't lag with 100+ players unless the host is really crappy and your inet sucks.
Where is my knife?
Hell, Happy Town sucks dude, just one more happy mod to happy players make a happy family and build their own happy houses to be happy and buy a happy car...
We need gore, explosions, violences, heads flying, hostages being saved/executed... anyway, players have their own preferences, just ignore that if i offended someone.
And btw, more than 32 players would do an extreme lag
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And as i said yesterday, i will continue my ideas:
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Okay so... mods, please ignore my last comment.
Here are some ideas:
Make the portal-gun's portal show a part of the map close to it, like that:
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Implement different reloading sounds for each weapon.
[I will write more tomorrow, im almost sleeping over the keyboard -_-]
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[I will write more tomorrow, im almost sleeping over the keyboard -_-]
[...]
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Ex.: The first shots in a row will have a good accuracy, and after some time shooting they will be less precise.
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edited 1×, last 21.05.11 06:37:42 pm
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Implement different reloading sounds for each weapon.
CS2D already allows you to do that but the sounds are not included in the regular download to keep it smaller.
you can download one of the reload sound packs:
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Quote
Implement different reloading sounds for each weapon.
CS2D already allows you to do that but the sounds are not included in the regular download to keep it smaller.
you can download one of the reload sound packs:
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I really didn't knew that
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This will help me a lot in the realistic pack, thanks
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edited 1×, last 21.05.11 07:34:34 pm
On ST and ZMcan make infinite time (ZM for zombies nazis)and one TDM,DM can put not infinite time that is good for mods from anothers fps games(like mw2) better
and on sniper dont have aim and on scope make u see the strigth here u scope(like fps games)
Example:O scope: - line wat u can see : + wall
+++++++++++++++++
-----------o
+++++++++++++++++
Joaopcvcastro this rpg are very acurrate the original are more inacurrate
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Why on multiplayer have guns from 1 to 9 if the max its 5(bomb for terrorists)
On ST and ZMcan make infinite time (ZM for zombies nazis)and one TDM,DM can put not infinite time that is good for mods from anothers fps games(like mw2) better
and on sniper dont have aim and on scope make u see the strigth here u scope(like fps games)
Example:O scope: - line wat u can see : + wall
+++++++++++++++++
-----------o
+++++++++++++++++
Joaopcvcastro this rpg are very acurrate the original are more inacurrate
On ST and ZMcan make infinite time (ZM for zombies nazis)and one TDM,DM can put not infinite time that is good for mods from anothers fps games(like mw2) better
and on sniper dont have aim and on scope make u see the strigth here u scope(like fps games)
Example:O scope: - line wat u can see : + wall
+++++++++++++++++
-----------o
+++++++++++++++++
Joaopcvcastro this rpg are very acurrate the original are more inacurrate
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Your english is hard to understand
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Btw, what do you mean by "this one" is very inaccurate? That's the original one --'
The real RPG doesn't shoot the missile in a straight line to it's target, it has a little variation on the X and Z axis.
As CS2D only contains the X and Y axis it's impossible to add the Z one, but you still can mess the X one
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and on sniper I say if is unscoped have no aim
and for scope u can see enemy on back of aim like(again the figure)
+ wall E enemy 0 scope where u aim Y you
+++++++++++
Y------E-----0
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The - you shuld see bcoz when u aim on fps games u can see enemy if its pass front of aim
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if u know wat i mean
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it will be cool if there was Gasmask
if u know wat i mean
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if u know wat i mean
A gasmask to stop gas grenade intoxication? but there is already a script for it.
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it will be cool if there was Gasmask
if u know wat i mean
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if u know wat i mean
A gasmask to stop gas grenade intoxication? but there is already a script for it.
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That'd be a way for when on maps that has lots of fire in them to be able to walk across fires without causing "too much damage" to the player. I like the idea, either way I love the gas mask idea.
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it will be cool if there was Gasmask
if u know wat i mean
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if u know wat i mean
A gasmask to stop gas grenade intoxication? but there is already a script for it.
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That'd be a way for when on maps that has lots of fire in them to be able to walk across fires without causing "too much damage" to the player. I like the idea, either way I love the gas mask idea.
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A fireman suit is a good idea but walking trough the fire without cause damage,the fire doesnt make damage i think,
but why not when you use the fireman suit you dont get damaged by the molotov cocktail?
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the crosshair is blocked by the smoke as well. point at an enemy who is close enough to the smoke source and your crosshair will not change. you can't find enemies hiding under smoke that way.
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not fully correct what you're saying here...
the crosshair is blocked by the smoke as well. point at an enemy who is close enough to the smoke source and your crosshair will not change. you can't find enemies hiding under smoke that way.
the crosshair is blocked by the smoke as well. point at an enemy who is close enough to the smoke source and your crosshair will not change. you can't find enemies hiding under smoke that way.
Well, i haven't noticed that before, since i do not play online anymore when the b0.0.1.9 update was developed...
I'd also like a function to disable the name plates popping up when hovering the crosshair over a player - at least for enemies.
But it would be awesome if
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edited 1×, last 22.05.11 05:25:23 pm
This is how I would realise it...
edited 1×, last 22.05.11 05:34:03 pm
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