bots are made for standard maps only. they simply don't care about NPCs. they also don't care about turrets. but you could rewrite their Lua script to change that.
Forum
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bots are made for standard maps only. they simply don't care about NPCs. they also don't care about turrets. but you could rewrite their Lua script to change that.
DC@
very usefull
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what info_camera can do??
1.)first you can trigered them when using start or move or delay and it will show the current position of the camera where you put in editor with no fog in game
2.)like in de_dust it will show you ur primary obkectives and can show you what to do???
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what info_camera can do??
1.)first you can trigered them when using start or move or delay and it will show the current position of the camera where you put in editor with no fog in game
2.)like in de_dust it will show you ur primary obkectives and can show you what to do???
1)
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Name:
Trigger: msg1
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Name: msg1
Trigger:
Msg: Player spotted at ...
2)
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Name:
Trigger: msg2
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Name: msg2
Trigger:
Msg: T's must ... Ct's must ...
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That's a pretty good idea, make it like it's on cs1.6: when you're dead, in one of the specmodes, you can see the full map overview, the players (as icons) moving and the bomb, maybe also add dropped weapons/stuff?
You can use the minimap to see the layout, just up to you to move around.
Re: Beta 0.1.2.0 Suggestions & Ideas
Deleted User1 {obj_vachile
sprite:?
max speed:?
when u press e on it u cna controlls it }
2 {obj_platform
Start moving: Left, Up, Right, Down
players on this platform move like platform
it can be rotated by trigger_platform_move (
move left, right, up, down
)
it can be teleported by trigger_platform_teleport (
x (tiles), y(tiles)
)
}
edited 1×, last 10.05.11 09:46:41 pm
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Would lagg a lot + How are you going to see the whole map? The map would be tiny on your screen.
You can use the minimap to see the layout, just up to you to move around.
You can use the minimap to see the layout, just up to you to move around.
Won't neccesarily lag. And no, the map wouldn't be tiny, you could use the "import map as image" image in a scale of, say, 4:1 or 6:1.
Have you seen how bad that looks!?
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edited 1×, last 10.05.11 11:03:25 pm
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@united
Have you seen how bad that looks!?
Have you seen how bad that looks!?
It doesn't look bad, it's not the best either though.
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I got some ideas too:
customisable npc via lua scripts
An option to make npcs attack only cts/t or other npcs
Changeable weapon names, like sv_weapon "name"
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The server command in theory would dynamically change each weapon name by typing in the weapon ID of respective weapon and the name for it. Resetting to the default value for it would be through the command which is shown below.
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To apply the default weapon's name again.
I like the idea and hope some do too.
A CS2D example of how it could look like would be...
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That would change the AWP into a famous sniper rifle called CheyTac Intervention M200. I mean that would also satisfy the needs of the skinners and players alike. They'll all be happy I'm sure.
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I got some ideas too:
customisable npc via lua scripts
An option to make npcs attack only cts/t or other npcs
Changeable weapon names, like sv_weapon "name"
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weapon_names.cfg has written
Also make sure the server executes the configuration file weapon_names.cfg through the "autoexec.cfg" file that can be found at CS2D's sys folder.sv_weapon 1 "Pistol #1"
sv_weapon 2 "Pistol #2"
sv_weapon 10 "Shotgun #1"
sv_weapon 11 "Shotgun #2"
sv_weapon 2 "Pistol #2"
sv_weapon 10 "Shotgun #1"
sv_weapon 11 "Shotgun #2"
I think you could even put the values straight into autoexec.cfg without any further problems. That's a simple solution for you. As each time CS2D starts up these values are set so each weapon would have dynamically changed names by doing these steps.
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Please note: this is only a suggestion that has not yet been implemented, it's just awaiting approval or even disapproval. Hopefully DC could implement this.
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Awesome Solution
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Edit: no,..i dont want DC make 84 .txt files
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"its an idea/example"
Edit2:
I have question,..can we make skins with "weapon name"?
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because,..if we make skin and, the skin have the .cfg , what we gonna do if we replace the cfg. file with the others names?
edited 3×, last 11.05.11 01:43:02 am
EDIT: Just make a backup before downloading any other file.
edited 1×, last 11.05.11 01:44:47 am
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I have question,..can we make skins with "weapon name"?
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I'll give you some examples...
M4A1 changes it's name to M16 through the above command.
M4A1 weapon graphic is changed to appear as a M16 for CS2D.
The result:
M16 weapon replaces the M4A1 "dynamically" that means it's given some sort of a "nickname" sort of say, it's difficult to explain but hopefully you know what I ment.
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I have question,..can we make skins with "weapon name"?
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I'll give you some examples...
M4A1 changes it's name to M16 through the above command.
M4A1 weapon graphic is changed to appear as a M16 for CS2D.
The result:
M16 weapon replaces the M4A1 "dynamically" that means it's given some sort of a "nickname" sort of say, it's difficult to explain but hopefully you know what I ment.
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Good Bro,..Thx a lot
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