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CS2D General Beta 0.1.2.0 Suggestions & Ideas J4x hat geschrieben
At least add the noise that flashbang do.
You can change it locally if you desire - the flashing sound is g_flash.wav, replace it with anything and it will produce a different sound.
oxytamine hat geschrieben
C'mon guys, no one needs that blur thing. It will ruin gameplay.
But its soo cool
J4x hat geschrieben
I mean when you're flashed in all cs games you here a "biiiiip" but you just hear it when you are flashed.
i think this is possible by lua
Floors have sounds: metal, tile, step etc. Add something to walls! If you hit the wall you hear sound, brick, wall, wood etc.
BaDgEr hat geschrieben
Maybe add this:
Floors have sounds: metal, tile, step etc. Add something to walls! If you hit the wall you hear sound, brick, wall, wood etc.
Floors have sounds: metal, tile, step etc. Add something to walls! If you hit the wall you hear sound, brick, wall, wood etc.
Agree.
It's on the env_breakable entity but it should be on tiles too.
Alistaire hat geschrieben
Those things already exist, if you care.
I'm talking about tiles.
entity (not to be confused with entity)
Parameters
id
"value"
Info
Return a value of an entity instance: exists, typename, type, name, trigger, state, int0, int1, int2, int3, int4, int5, int6, int7, int8, int9, str0, str1, str2, str3, str4, str5, str6, str7, str8, str9, aistate
Moreover there is: entity(0,"table"): returns a Lua table with all entities in the map.
---
item (not to be confused with item)
Parameters
x
y
"value"
Info
Return a value of an item at the tile position (X|Y): exists, name, type, player, ammo, ammoin, mode, x, y, dropped, droptimer
However if there are more than 2 items at the same position, a table is returned instead.
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Example: M4 & Medkit are lying on the tile (24,54) return item(24,54,"table") --returns true return item(24,54,"table")[1]['exists'] --returns true return item(24,54,"table")[1]['name'] --returns 'M4'
Yates hat geschrieben
Yet you can still put env_breakable ontop of the walls, or even make them the walls.
I see.
And
itsoxymoron hat geschrieben
Chat thing like that will epic but it'll be complex much also it has too large size
Add respawn function for env_breakable
Half-Life weapons
Here's a funny YouTube video about snarks.
Half-Life - Funny death to scientists