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---------------------------------------- --- Effects script by FN_Nemesis --- for more info visit: Unrealsoftware.de --- Date: 11/2/2011 ---------------------------------------- WeaponTables = { [Machinegun] = "40", [rifles] = "30,31,32,33,38,39", [snipers] = "34,35,36,37", [pistols] = "1,2,3,4,5,6", [Smg] = "20,21,22,23,24", [Shotguns] = "10,11" } addhook("attack","shake") function shake(id) if wpn == Machinegun then parse("shake "..id.." 8") end end addhook("attack","shake2") function shake2(id) if wpn == rifles then parse("shake "..id.." 3") end end addhook("attack","shake3") function shake3(id) if wpn == snipers then parse("shake "..id.." 5") end end addhook("attack","shake4") function shake4(id) if wpn == pistols then parse("shake "..id.." 2") end end addhook("attack","shake5") function shake5(id) if wpn == Smg then parse("shake "..id.." 6") end end addhook("attack","shake6") function shake6(id) if wpn == Shotguns then parse("shake "..id.." 4") end end addhook("hit","shake7") function shake7(id) parse("shake "..id.." 10") end addhook("serveraction","run") function run(id,action) if action == 1 then parse("speedmod "..id.." 5") end end