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real api :
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----New series of simple scripts that just work..nothing fancy                                                                                                                       
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--                                : . .i:D r.7:QYiS.ibIvBiYdrBURii7siKBrjb2B.SBZPUPdsRBjBEvBQQQs..   ri7vKv7.::.:i::.::i:vv1:L1dQBBgL:iqZ57 
--                                        i  7 : .B2:1bLsrr:Pj Z:X5:v i5udQ:.gBr7JIgBQ.v7XJIiDXU. J1KSBBM1BQqBBMD:777v5i:i:.i:ir7rr.        
--                                                 ...i Yu  Pii1gv2u7ZP:QUBiPBMXZ.PBY5KggSiSiJiBQBXrSrqB5X.LRPur.:.77EMBQBQBBBZKi:r:        
--                                                          :.     i: u.vi:LJi.r:7.i: :IS:SrB:J..Bi IQ.d:5UrBBr7BQBgB7jr2vB:2:              
--                                                                                                    .  v   :. . .                          
----New series of simple scripts that just work..nothing fancy 

if myHero.charName ~= "Darius" then return end
require "DamageLib"
keybindings = { [ITEM_1] = HK_ITEM_1, [ITEM_2] = HK_ITEM_2, [ITEM_3] = HK_ITEM_3, [ITEM_4] = HK_ITEM_4, [ITEM_5] = HK_ITEM_5, [ITEM_6] = HK_ITEM_6}
local castSpell = {state = 0, tick = GetTickCount(), casting = GetTickCount() - 1000, mouse = mousePos}
local barHeight = 8
local barWidth = 103
local barXOffset = 0
local barYOffset = 0
function SetMovement(bool)
	if _G.EOWLoaded then
		EOW:SetMovements(bool)
		EOW:SetAttacks(bool)
	elseif _G.SDK then
		_G.SDK.Orbwalker:SetMovement(bool)
		_G.SDK.Orbwalker:SetAttack(bool)
	else
		GOS.BlockMovement = not bool
		GOS.BlockAttack = not bool
	end
	if bool then
		castSpell.state = 0
	end
end

class "Darius"
local Scriptname,Version,Author,LVersion = "DariusExpress","v1.0","Tocsin","7.17"

function CurrentTarget(range)
	if _G.SDK then
		return _G.SDK.TargetSelector:GetTarget(range, _G.SDK.DAMAGE_TYPE_PHYSICAL);
	elseif _G.EOW then
		return _G.EOW:GetTarget(range)
	else
		return _G.GOS:GetTarget(range,"AD")
	end
end

function Darius:__init()
	
	self:LoadSpells()
	self:LoadMenu()
	Callback.Add("Tick", function() self:Tick() end)
	Callback.Add("Draw", function() self:Draw() end)
	local orbwalkername = ""
	if _G.SDK then
		orbwalkername = "IC'S orbwalker"		
	elseif _G.EOW then
		orbwalkername = "EOW"	
	elseif _G.GOS then
		orbwalkername = "Noddy orbwalker"
	else
		orbwalkername = "Orbwalker not found"
	end
	PrintChat(Scriptname.." "..Version.." - Loaded...."..orbwalkername)
end

function Darius:LoadSpells()
	Q = { range = myHero:GetSpellData(_Q).range, delay = myHero:GetSpellData(_Q).delay, speed = myHero:GetSpellData(_Q).speed, width = myHero:GetSpellData(_Q).width }
	W = { range = myHero:GetSpellData(_W).range, delay = myHero:GetSpellData(_W).delay, speed = myHero:GetSpellData(_W).speed, width = myHero:GetSpellData(_W).width }
	E = { range = myHero:GetSpellData(_E).range, delay = myHero:GetSpellData(_E).delay, speed = myHero:GetSpellData(_E).speed, width = myHero:GetSpellData(_E).width }
	R = { range = myHero:GetSpellData(_R).range, delay = myHero:GetSpellData(_R).delay, speed = myHero:GetSpellData(_R).speed, width = myHero:GetSpellData(_R).width }

end

function Darius:LoadMenu()
	self.Menu = MenuElement({type = MENU, id = "DariusExpress", name = Scriptname})
	self.Menu:MenuElement({id = "ComboMode", name = "Combo", type = MENU})
	self.Menu.ComboMode:MenuElement({id = "UseQ", name = "Q: Decimate", value = true})
	self.Menu.ComboMode:MenuElement({id = "UseW", name = "W: Crippling Strike", value = true})
	self.Menu.ComboMode:MenuElement({id = "UseE", name = "E: Apprehend", value = true})
	self.Menu.ComboMode:MenuElement({id = "UseR", name = "R: Noxian Guillotine", value = true})
	self.Menu.ComboMode:MenuElement({id = "comboActive", name = "Combo key", key = string.byte(" ")})
	self.Menu.ComboMode:MenuElement({id = "UseHYDRA", name = "Use hydra", value = true})
	self.Menu.ComboMode:MenuElement({id = "DrawDamage", name = "Draw damage on HPbar", value = true})
		
	self.Menu:MenuElement({id = "HarassMode", name = "Harass", type = MENU})
	self.Menu.HarassMode:MenuElement({id = "UseQ", name = "Q: Decimate", value = true})
	self.Menu.HarassMode:MenuElement({id = "UseW", name = "W: Crippling Strike", value = true})
	self.Menu.HarassMode:MenuElement({id = "UseE", name = "E: Apprehend", value = true})
	self.Menu.HarassMode:MenuElement({id = "harassActive", name = "Harass key", key = string.byte("C")})

	self.Menu:MenuElement({id = "ClearMode", name = "Clear", type = MENU})
	self.Menu.ClearMode:MenuElement({id = "UseQ", name = "Q: Decimate", value = true})
	self.Menu.ClearMode:MenuElement({id = "UseW", name = "W: Crippling Strike", value = true})
	self.Menu.ClearMode:MenuElement({id = "clearActive", name = "Clear key", key = string.byte("V")})

	self.Menu:MenuElement({id = "CustomSpellCast", name = "Use custom spellcast", tooltip = "Can fix some casting problems with wrong directions and so", value = true})
	self.Menu:MenuElement({id = "delay", name = "Custom spellcast delay", value = 100, min = 0, max = 200, step = 5,tooltip = "increase this one if spells is going completely wrong direction", identifier = ""})
	
	self.Menu:MenuElement({id = "blank", type = SPACE , name = ""})
	self.Menu:MenuElement({id = "blank", type = SPACE , name = "Script Ver: "..Version.. " - LoL Ver: "..LVersion.. ""})
	self.Menu:MenuElement({id = "blank", type = SPACE , name = "by "..Author.. ""})
end

function GetInventorySlotItem(itemID)
		assert(type(itemID) == "number", "GetInventorySlotItem: wrong argument types (<number> expected)")
		for _, j in pairs({ ITEM_1, ITEM_2, ITEM_3, ITEM_4, ITEM_5, ITEM_6}) do
			if myHero:GetItemData(j).itemID == itemID and myHero:GetSpellData(j).currentCd == 0 then return j end
		end
		return nil
	    end
	
	function UseHydra()
		local HTarget = CurrentTarget(125)
		if HTarget then 
			local hydraitem = GetInventorySlotItem(3748) or GetInventorySlotItem(3077)
			if hydraitem and myHero.attackData.state == STATE_WINDDOWN then
				Control.CastSpell(keybindings[hydraitem],HTarget.pos)
                Control.Attack(HTarget)
			end
		end
	end
    function UseHydraminion()
        for i = 1, Game.MinionCount() do
	    local minion = Game.Minion(i)
        if minion and minion.team == 300 or minion.team ~= myHero.team then 
			local hydraitem = GetInventorySlotItem(3748) or GetInventorySlotItem(3077)
			if hydraitem and myHero.attackData.state == STATE_WINDDOWN then
				Control.CastSpell(keybindings[hydraitem])
                Control.Attack(minion)
			end
		end
        end
	end


function IsRecalling()
	for K, Buff in pairs(GetBuffs(myHero)) do
		if Buff.name == "recall" and Buff.duration > 0 then
			return true
		end
	end
	return false
end

function ValidTarget(target, range)
	range = range and range or math.huge
	return target ~= nil and target.valid and target.visible and not target.dead and target.distance <= range
end

function Darius:Tick()
    if myHero.dead or Game.IsChatOpen() == true or IsRecalling() == true then return end
	if self.Menu.HarassMode.harassActive:Value() and self:EnemyInRange(700) then
		self:Harass()
	end
	if self.Menu.ComboMode.comboActive:Value() and self:EnemyInRange(700) then
		self:Combo()
	end
	if self.Menu.ClearMode.clearActive:Value() then
		self:Jungle()
	end
end

function Darius:HasBuff(unit, buffname)
	for i = 0, unit.buffCount do
		local buff = unit:GetBuff(i)
		if buff.name == buffname and buff.count > 0 then 
			return true
		end
	end
	return false
end

function Darius:IsReady(spell)
	return Game.CanUseSpell(spell) == 0
end

function Darius:CheckMana(spellSlot)
	return myHero:GetSpellData(spellSlot).mana < myHero.mana
end

function Darius:CanCast(spellSlot)
	return self:IsReady(spellSlot) and self:CheckMana(spellSlot)
end

function EnableMovement()
	SetMovement(true)
end

function ReturnCursor(pos)
	Control.SetCursorPos(pos)
	DelayAction(EnableMovement,0.1)
end

function LeftClick(pos)
	Control.mouse_event(MOUSEEVENTF_LEFTDOWN)
	Control.mouse_event(MOUSEEVENTF_LEFTUP)
	DelayAction(ReturnCursor,0.05,{pos})
end
function Darius:Draw()
    local textPos = myHero.pos:To2D()
    if self:CanCast(_Q) then Draw.Circle(myHero.pos, 425, 3,  Draw.Color(255, 255, 000, 255)) end
    --if self:CanCast(_R) then Draw.Circle(myHero.pos, 460, 3,  Draw.Color(255, 255, 000, 255)) end
	if self.Menu.ComboMode.DrawDamage:Value() then
		for i, hero in pairs(self:GetEnemyHeroes()) do
			local barPos = hero.hpBar
			if not hero.dead and hero.pos2D.onScreen and barPos.onScreen and hero.visible then
				local QDamage = (self:CanCast(_Q) and getdmg("Q",hero,myHero) or 0)
				local WDamage = (self:CanCast(_W) and getdmg("W",hero,myHero) or 0)
				local EDamage = (self:CanCast(_E) and getdmg("E",hero,myHero) or 0)
				local RDamage = (self:CanCast(_R) and getdmg("R",hero,myHero) or 0)
				local damage = QDamage + WDamage + EDamage + RDamage
				if damage > hero.health then
					Draw.Text("killable", 24, hero.pos2D.x, hero.pos2D.y,Draw.Color(0xFF00FF00))
					
				else
					local percentHealthAfterDamage = math.max(0, hero.health - damage) / hero.maxHealth
					local xPosEnd = barPos.x + barXOffset + barWidth * hero.health/hero.maxHealth
					local xPosStart = barPos.x + barXOffset + percentHealthAfterDamage * 100
					Draw.Line(xPosStart, barPos.y + barYOffset, xPosEnd, barPos.y + barYOffset, 10, Draw.Color(0xFF00FF00))
				end
			end
		end	
	end
end

function Darius:CastSpell(spell,pos)
	local customcast = self.Menu.CustomSpellCast:Value()
	if not customcast then
		Control.CastSpell(spell, pos)
		return
	else
		local delay = self.Menu.delay:Value()
		local ticker = GetTickCount()
		if castSpell.state == 0 and ticker > castSpell.casting then
			castSpell.state = 1
			castSpell.mouse = mousePos
			castSpell.tick = ticker
			if ticker - castSpell.tick < Game.Latency() then
				SetMovement(false)
				Control.SetCursorPos(pos)
				Control.KeyDown(spell)
				Control.KeyUp(spell)
				DelayAction(LeftClick,delay/1000,{castSpell.mouse})
				castSpell.casting = ticker + 500
			end
		end
	end
end

function Darius:Combo()
    if self:CanCast(_R) and self:EnemyInRange(458) then 
        local RTarget = CurrentTarget(458)
		local RDamage = (self:CanCast(_R) and getdmg("R",hero,myHero) or 0)
        if self.Menu.ComboMode.UseR:Value() and RTarget then
            if RDamage > RTarget.health and myHero.pos:DistanceTo(RTarget.pos) < 458 then
			    Control.CastSpell(HK_R, RTarget)
            end
        end
    end

    if self.Menu.ComboMode.UseHYDRA:Value() and self:EnemyInRange(174) then
        if myHero.attackData.state == STATE_WINDDOWN and not self:CanCast(_W) then
            UseHydra()
        end
    end

    if self:CanCast(_E) and self:EnemyInRange(500) then 
		local ETarget = CurrentTarget(500)
		if self.Menu.ComboMode.UseE:Value() and ETarget and not self:CanCast(_Q) then
			if self:EnemyInRange(500) and myHero.pos:DistanceTo(ETarget.pos) < 500 and myHero.pos:DistanceTo(ETarget.pos) > 190 then
                castPos = ETarget:GetPrediction(1500, 0.25)
				self:CastSpell(HK_E, castPos)
			end
		end
	end

	if self:CanCast(_Q) and self:EnemyInRange(425) then 
		local QTarget = CurrentTarget(425)
		if self.Menu.ComboMode.UseQ:Value() and QTarget then
            if self:EnemyInRange(425) and myHero.pos:DistanceTo(QTarget.pos) > 215 then
				self:CastSpell(HK_Q, QTarget)
            end
		end
	end

	if self:CanCast(_W) and self:EnemyInRange(175) then 
		local WTarget = CurrentTarget(175)
		if self.Menu.ComboMode.UseW:Value() and WTarget then
			if self:EnemyInRange(175) and myHero.attackData.state == STATE_WINDDOWN then
				Control.CastSpell(HK_W, WTarget)
                --Control.Attack(WTarget)
			end
		end
	end   

end

function Darius:GetEnemyHeroes()
	self.EnemyHeroes = {}
	for i = 1, Game.HeroCount() do
		local Hero = Game.Hero(i)
		if Hero.isEnemy then
			table.insert(self.EnemyHeroes, Hero)
		end
	end
	return self.EnemyHeroes
end

function Darius:EnemyInRange(range)
	local count = 0
	for i, target in ipairs(self:GetEnemyHeroes()) do
		if target.pos:DistanceTo(myHero.pos) < range then 
			count = count + 1
		end
	end
	return count
end

function Darius:Harass()
    if self.Menu.ComboMode.UseHYDRA:Value() and self:EnemyInRange(174) then
        if myHero.attackData.state == STATE_WINDDOWN and not self:CanCast(_W) then
            UseHydra()
        end
    end
    if self:CanCast(_E) and self:EnemyInRange(500) then 
		local ETarget = CurrentTarget(500)
		if self.Menu.HarassMode.UseE:Value() and ETarget and not self:CanCast(_Q) then
			if self:EnemyInRange(500) and myHero.pos:DistanceTo(ETarget.pos) < 500 and myHero.pos:DistanceTo(ETarget.pos) > 190 then
                castPos = ETarget:GetPrediction(1500, 0.25)
				self:CastSpell(HK_E, castPos)
			end
		end
	end

	if self:CanCast(_Q) and self:EnemyInRange(425) then 
		local QTarget = CurrentTarget(425)
		if self.Menu.HarassMode.UseQ:Value() and QTarget then
            if self:EnemyInRange(425) and myHero.pos:DistanceTo(QTarget.pos) > 215 then
				Control.CastSpell(HK_Q)
            end
		end
	end

	if self:CanCast(_W) and self:EnemyInRange(175) then 
		local WTarget = CurrentTarget(175)
		if self.Menu.HarassMode.UseW:Value() and WTarget then
			if self:EnemyInRange(175) and myHero.attackData.state == STATE_WINDDOWN then
				Control.CastSpell(HK_W, WTarget)
                --Control.Attack(WTarget)
			end
		end
	end
	
end

function Darius:Jungle()
	for i = 1, Game.MinionCount() do
	local minion = Game.Minion(i)
    if minion and minion.team == 300 or minion.team ~= myHero.team then
    --[[if self:CanCast(_E) and minion then 
		if self.Menu.ClearMode.UseE:Value() and self.Menu.ComboMode.Key:Value()  == false and not self:HasBuff(myHero, "DariusCounterStrike") then
			if myHero.pos:DistanceTo(minion.pos) < 175 then
				Control.CastSpell(HK_E)
			end
		end
        if self.Menu.ClearMode.UseE:Value() and self.Menu.ComboMode.Key:Value()  == true and not self:HasBuff(myHero, "DariusCounterStrike") then
			if myHero.pos:DistanceTo(minion.pos) < 700 and self:CanCast(_Q) then
				Control.CastSpell(HK_E)
			end
		end
	end]]
    if self.Menu.ComboMode.UseHYDRA:Value() and minion then
        if myHero.attackData.state == STATE_WINDDOWN and not self:CanCast(_W) and myHero.pos:DistanceTo(minion.pos) < 170 then
            UseHydraminion()
        end
    end
	if self:CanCast(_Q) and minion then 
		if self.Menu.ClearMode.UseQ:Value() and ValidTarget(minion, 425) then
            if myHero.pos:DistanceTo(minion.pos) > 210 then
				Control.CastSpell(HK_Q)
            end
		end
	end

	if self:CanCast(_W) and minion then 
		if self.Menu.ClearMode.UseW:Value() and ValidTarget(minion, 175) then
			if myHero.pos:DistanceTo(minion.pos) < 175 and myHero.attackData.state == STATE_WINDDOWN then
				Control.CastSpell(HK_W)
                --Control.Attack(minion)
			end
		end
	end
	end
	end
end

function OnLoad()
	Darius()
end
edited 1×, last 14.03.18 02:21:39 pm

Admin/mod comment

Post removed because it's pretty f*cked up. /user GeoB99

old closed Re: Deleted Posts

Mora
User Off Offline

Quote
Afair this Jere is also into that shit.

This stupid league of yours and Infinity's is annoying af. Just damn kill yourselves. If you force people to join something they dont want they would simply leave the game. Is that how you bring attention? I dont know what would push people to ddos servers if they're just single ones.. just retarded Kadir maybe.. and blocker.xoxoxo and evaldas and others.

old closed Re: Deleted Posts

Yates
Reviewer Off Offline

Quote
Crashing servers back in the day was pretty legit, we took servers down that just blatantly copied others (aka stole their shit or recreated it). Now everyone is fighting over the last 100-200 players not realising that these will just leave instead of finding a different server.

They join to play on a specific server, don't take it away from them (unless the server stole your shit that's just fair game tbh).

Anyway my point is crashing servers is bad mkay

old closed Re: Deleted Posts

cs2d_is_a_Gem
User Off Offline

Quote
It is true that the servers of Love and cs2dam are being attacked repeatedly, (but the attacks do not last forever).
It hurts for the players who are playing at that moment, and once again small children destroy my favorite game.
It is true that these servers are receiving attacks from Brazil. I know why I am the owner of the server love and the hoster in cs2dam server.

old closed Re: Deleted Posts

mrc
User Playing CS2D

Quote
My server was being attacked by DDoS too, I even created a topic recently to know how to prevent it. So I'm DDoSing my own server? Obviously not. That's why I'm PAYING for anti-DDoS and it's working like a charm now.

@user SANTER: you're just a stupid kid, do you really believe I'm the DDoSer just because I said "good luck with DDoS"? How old are you? 5y.o.? I said that because we are under attacks all the time and is impossible to play a entire match, that's why I said good luck. Well, you're just a kid, you can't understand that.

@user cs2d_is_a_Gem: the DDoSer who attacked my server before I pay for anti-DDoS was from Argentina. Looks like you are the smartest of the argentinian troop, so I suggest you to pay for an anti-DDoS to your community, it worth.

Stop off-topic/drama. I didn't created this topic for this. If anybody else wants to complain about this go anywhere else. Thank you.
edited 6×, last 26.03.18 09:58:53 pm

old closed Re: Deleted Posts

j0kER aR
User Off Offline

Quote
user mrc, I kept doing all that crap that's going to go well.

You do not know how to thank the help we give you with the members of CS2DAM..

old closed Re: Deleted Posts

SANTER
User Off Offline

Quote
user mrc has written
My server was being attacked by DDoS too, I even created a topic recently to know how to prevent it. So I'm DDoSing my own server? Obviously not. That's why I'm PAYING for anti-DDoS and it's working like a charm now.

@user SANTER: you're just a stupid kid, do you really believe I'm the DDoSer just because I said "good luck with DDoS"? How old are you? 5y.o.? I said that because we are under attacks all the time and is impossible to play a entire match, that's why I said good luck. Well, you're just a kid, you can't understand that.

@user cs2d_is_a_Gem: the DDoSer who attacked my server before I pay for anti-DDoS was from Argentina. Looks like you are the smartest of the argentinian troop, so I suggest you to pay for an anti-DDoS to your community, it worth.

Stop off-topic/drama. I didn't created this topic for this. If anybody else wants to complain about this go anywhere else. Thank you.


It's not only that, we have many IP's of brasil, you and your friends are pathetics ddoser's and I do not care who was ddosing your other server, I just know that you and your friends are pulling down the only servers where people connect, there are few people and you dont let them play for your stupid caprice. Marcio matures because it seems that you are the kid here
edited 1×, last 27.03.18 02:09:32 am

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mrc
User Playing CS2D

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@user DC: please remove those off-topics, they're spamming to force you to lock this topic.

user SANTER has written
It's not only that, we have many IP's of brasil, you and your friends are pathetics ddoser's and I do not care who was ddosing your other server, I just know that you and your friends are pulling down the only servers where people connect, there are few people and you dont let them play for your stupid caprice. Marcio matures because it seems that you are the kid here

You've a brazilian IP, wow. Do you know how many brazilians exist? You're telling me it was me but you don't have any proof. I'm not responsable for other brazilians acts. Also I've caught an argentinian IP DDoSing my server and I never said it was you. It's so hard to understand? You're just jealous because you can't pay for an anti-DDoS like me. I don't care what you or your argentinian troop think about me. Grow up, kiddo. As I said, if you want to complain go anywhere else, or you'll keep posting here? If you post here you're declaring yourself the kiddo. The End.
edited 4×, last 27.03.18 05:18:09 am

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shn
User Off Offline

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ddoser.

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Paset
User Off Offline

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I am just going to say that I love @user Yates: a lot. xoxo.

ps: don't doss anymore pls, any of u :D.

ps2: tarnation u all kids.

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cs2d_is_a_Gem
User Off Offline

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@user mrc: says;
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You're just jealous because you can't pay for an anti-DDoS like me.


that cheap antidote system is useless, believe me, you only have a bit better bandwidth, which returns clean traffic to your IP address. that does not work for the cs2d servers.

It depends on the power of the attack if your server is still standing or not.

so please stop making the ridiculous. everyone would hire their cheap site, the thing is that it does not work.


Edit: Pd: I thank the moderators / administrators for not closing this thread and letting us tie our problems here.
edited 1×, last 27.03.18 05:36:19 am

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SANTER
User Off Offline

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You're just jealous because you can't pay for an anti-DDoS like me


JAJAJA oh my god, how many years you have dude, seriously

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mrc
User Playing CS2D

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Since then I had no problems with CPU/Memory overload at all. I can't complain about it. At least for the DDoSers shitty-heads from CS2D I'm feeling safe. Before that my servers was attacked every 10 minutes for an argentinian fagg#t. So yeah, I prefer this way. And observing by behavior leads me to believe that is the @user j0kER aR: or @user SANTER:

I hope you're not expecting me to give up on my community because of accusations coming from argentinians, "JAJAJA". So stop flaming because this is not going to get anywhere. Bye.

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BCG2000
User Off Offline

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@user j0kER aR: @user SANTER:

The only "evidence" you guys have is a message you misunderstood and took the wrong way (mrc was just wishing you well because DDoS attacks usually target full servers but no, you had to believe he meant you malice), the fact that mrc didn't wanna host for you and Brazilian IPs which just because they are Brazilian you automatically assume it was mrc.

The fact is you don't have any solid proof it was mrc, and I know it wasn't him. He, like you guys, got attacked all the time too, by Brazilians (and at times by people from other countries). The BR community was flourishing and growing in 2015~2016 and then it got killed due to constant DDoS, a lot of players didn't come back. It pisses me off to even remember that such an amazing community got stolen from its glamour because of some kids who got jealous of other servers.

mrc is trying to help and to bring more players to the game but instead he is met with insults and baseless accusations. He is one of the oldest players in this game, playing it for over 10 years and tried many times to innovate but in the end it always fell down for one reason or another. And again he gets defamed because of toxic people who think they are the owners of the truth. Put yourself in his shoes and tell me how you would feel. It's impressive he still goes on after such a long time and after much pressure.

It's a shame you derailed this topic so heavily instead of taking your "evidence" privately to DC. Instead you just created more unneeded drama.

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j0kER aR
User Off Offline

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user BCG2000 it's clear that you're the girlfriend of user mrc and you will never admit that it is he who attacks the servers, and i am 100% sure that it is he who does it.

let people play in peace and do not bother anymore, they are around 30 years old and they behave like damn children!
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