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English IndieHacker - The Game

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Poll Poll

Would you like this type of game?

Only registered users are allowed to vote
Hell yeah!
13.64% (3)
Yup, maybe!
45.45% (10)
Neutral.
9.09% (2)
I don`t think so.
4.55% (1)
No!
4.55% (1)
We`ll see >;)
22.73% (5)
22 votes cast

old Poll IndieHacker - The Game

RedPillow
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Hi.

I am making somewhy weird, but fun hacking-simulation game in Visual Basic 2008.

Deveploment is going great and Im currently making the graphical gameclient.
I haven`t made any of the game itself with the exeption of buttons, they work nicely, making the graphics for the client takes some time to complete - as I wan`t all the objects to be named correctly and so on.

Idea of the game:

Idea of the game is simple, you must crack yourself in to a certain server but using logic and thinking, as well as do some bonus mission if you want.

You play 1 mission at the time, there is 6 of them at start.
Missions are done in logically order (1, 2, 3...) an every time you complete one, you will get a code which unlocks the missions to where you left.

Someone of you might find it very funny as well as someone might not like it.

The game will use retro saving-system, LEVEL CODES!

I don`t know will I bother to add a scoring system, but if I do; scores = cash, unlikely thou - there is no way to compare the scores.

Here is some links of the game, please notice that they might change a lot:

Main menu: http://img442.imageshack.us/i/mainmenu.jpg/

Missions select: http://img138.imageshack.us/i/missionselect.jpg/

Settings: http://img442.imageshack.us/img442/1681/pausesettings.jpg

Purchase: http://img340.imageshack.us/i/purchase.jpg/

Briefing: http://img63.imageshack.us/i/missionbrief.jpg/

GameEnv: http://img69.imageshack.us/i/genvironment.jpg/

As you see, graphics and the game-environment needs lots of enchating and some modifyings also.

If you want to know something, feel free to ask!

Thanks, Monkeyz.

old Re: IndieHacker - The Game

RedPillow
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Im coding it every day like 3 hours, I might be able to make rough demo with only 1 mission and nothing else, the game will not have any settings or good textures then.

I will be away from 23.12 to 25.12 and after that, I can continue it - with a new PC

By 23.12 I can make the environment and graphics ready, and after xmas I`ll design the first mission, so I could get all that + 1 mission before new year =O

Meanwhile, check this out - my game will be pretty similar, althou I will make more missions and stuff and mine will be free to play:

http://www.exosyphen.com/page_hacker-evolution.html

old Re: IndieHacker - The Game

RedPillow
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There is 2 things, which may take time:

1. Couple of animations.
2. Some part of code I haven`t figured out.

But everything else should do just fine, thing 2 might not be problem if I only release 1 or a half mission demo.

But when the 1 mission demo comes, don`t expect anything fancy, it WILL BE really rough.

I don`t need any ideas right now btw, all my time goes to the environment now.

old Re: IndieHacker - The Game

DoP3
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∗TIP∗
>codes for levels is a good idea but trust me some noobs will just give them all out.
>create a teaser/trailer so that more people will know about your game and would want this game
°but how will the game be?logic and thinking?do you mean by logical how will you "crack through a server in you game?
but :good idea for a game id like to have it

old Re: IndieHacker - The Game

RedPillow
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-GaS- has written
∗TIP∗
>codes for levels is a good idea but trust me some noobs will just give them all out.
>create a teaser/trailer so that more people will know about your game and would want this game
°but how will the game be?logic and thinking?do you mean by logical how will you "crack through a server in you game?
but :good idea for a game id like to have it


> I don`t really know, how to "save" the game elseway, althou gamesaves can be shared too and cryptions cracked so why bother? (P.S)

> I suck at making videos, but I can try - Which leads to another problem, I must find some sounds and make the game more dynamic to show it off, not impossible but it takes time too.

> You will achieve the final goal by achieving some minor goals first, like getting info from one server to know what server you must hack next inorder to get points and advance.

The game tells you all you need to play in tutorial, being logical an using your brains means that you must find out somehow whenever you should crack a server and get caught or bounce your ip from a slave computer to get more time to crack the server, for example.


Here`s one example of cracking into server and how it shows up ingame:

1. Without bouncing your ip;

Trace and crack starts @ 0%
( $ = trace, S = server, YP = Your PC, crack = C )

[S][$]-------------------------------------------------[C][YP]

Cause you haven`t bounced you ip from a slave computer, tracing you is much faster, C = 25% $ = 50%

[S]----------------------[$]----------------------[C]----[YP]

Mission failed, you got traced, C = 100%, $ 75%

[S]------------[C]-------------------------------------[$][YP]



2. With ip-bounce, same case:

0% on both again, your pc is behind bouncer
(B = Bouncer)

[S][$]-------------------------------------------------[C][B]-----[YP]

As you start cracking, trace starts too
$ = 10%, C = 45%
[S]------[$]----------------------[C]---------------------[B]-----[YP]

like you see, you used your brains and logic to break this little part of the mission by bouncing your IP, so you are not traced

$ = 50%, C = 100%
[S][C]-------------------------[$]------------------------[B]-----[YP]


I hope that example helped something
Anyways, that`s the idea of the game and how it mostly works.


P.S Did you know, that you can`t make "{" facing other side here?

P.S.S I don`t know how DC saves player name and settings an favourites thou

old Re: IndieHacker - The Game

Vibhor
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Ever played shadow run (genesis one)?
or system shock 2?
or Decker?

Make a game like those
Decker is just a hacking game
system shock 2 is a FPS RPG Cyber punk game (cyber punk means hacking and stuff related to computer)
Shadowrun is Action RPG and cyber punk
you would like them all
how about taking ideas from each of the game above?

old Re: IndieHacker - The Game

RedPillow
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I could yeah, althou it is very hard to make the game dynamic since its visual basic bve are talking about, but I can figure something out.

I`ll go to school now thou, meet you later!

old Re: IndieHacker - The Game

Flacko
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You can use the bitblt function.
I don't remember much about visual basic though, I made a small stupid car game like 1 year and half ago and I thought that VB was too gay.
edited 1×, last 21.12.09 08:15:06 am

old Re: IndieHacker - The Game

SQ
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Really nice project (!), Jonzku777
I saw all screenshots, but I haven't seen any G A M E P L A Y of your game.

I'm also making small game which I should reveal on Christmas day

old Re: IndieHacker - The Game

RedPillow
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-!EDIT!-

I made a new game-env!

Check it out, stuff reading on consoles and stuff are just examples how it might work, the gameitself does not work yet.

NewEnv: http://img502.imageshack.us/img502/7733/newgameclient.jpg


-EDIT2-

Here`s very, VERY rought "gameplay" as blazzing reguested, please don`t judge it yet.

http://www.youtube.com/watch?v=9zap94lyPw0

(video might still be processing)

Im so exited





Blazzingxx has written
Really nice project (!), Jonzku777
I saw all screenshots, but I haven't seen any G A M E P L A Y of your game.

I'm also making small game which I should reveal on Christmas day


I`ll make extra gameplay for you guys and public intro if I can, the game is just in pretty early stage right now so I only had screenshots of the environment.

Happy waiting, lol
edited 2×, last 21.12.09 08:39:32 pm

old Re: IndieHacker - The Game

BadWolf
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Just encrypt it with AES or something. Simple but no one would invest the time...
Make it also locked to PC-ID or something... or Win-Username.


Works great!

old Re: IndieHacker - The Game

BadWolf
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Jonzku777 has written
Nah, too much trouble for a little game like this



There already dlls for that. Just bind them in. (A few kbs)

Or which language your coding in?
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