Forum

> > CS2D > General > AOE Buildings idea's
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch AOE Buildings idea's

20 Antworten
Seite
Zum Anfang Vorherige 1 2 Nächste Zum Anfang

alt Re: AOE Buildings idea's

LilCoder
BANNED Off Offline

Zitieren
Blazzingxx hat geschrieben
I see that u still using my buildings script ×


Your scripts suck ass. They don't involve any OOP. You have been copying everybody's script too, so please stop whining.

alt Re: AOE Buildings idea's

SQ
Moderator Off Offline

Zitieren
LilCoder hat geschrieben
Blazzingxx hat geschrieben
I see that u still using my buildings script ×


Your scripts suck ass. They don't involve any OOP. You have been copying everybody's script too, so please stop whining.

Say who scripts I stole?
If maybe something, I always asking for permissions... And added credits...
These days maybe about 25% all scripts is just stoled from my scripts. So now Im trying to fight with it.
Sorry for offtopic.

Anyway there should be buildings like 10*10 or even more. Its AOE
2× editiert, zuletzt 31.08.09 21:34:12

alt my castels

leoska
User Off Offline

Zitieren
i use my castels for my new two mods
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
function buildcastle(id,x,y)
	cost(id,castle_cost)
        build(id,3,x-2,y-2)
        build(id,3,x-3,y-2)
        build(id,3,x-2,y-3)
        build(id,3,x-2,y+2)
        build(id,3,x-2,y+3)
        build(id,8,x-3,y+3)
        build(id,6,x-3,y)
        build(id,6,x+3,y)
        build(id,8,x-3,y-3)
        build(id,3,x+2,y+3)
        build(id,3,x+2,y+2)
        build(id,6,x,y-3)
        build(id,6,x,y+3)
        build(id,8,x+3,y-3)
        build(id,3,x+3,y+2)
        build(id,8,x+3,y-1)
        build(id,8,x+3,y+1)
        build(id,8,x-3,y-1)
        build(id,8,x-3,y+1)
        build(id,8,x-1,y-3)
        build(id,8,x+1,y-3)
        build(id,8,x+1,y+3)
        build(id,8,x-1,y+3)
        build(id,3,x+2,y-2)
        build(id,3,x+2,y-3)
        build(id,3,x+3,y-2)
        build(id,3,x-3,y+2)
        build(id,8,x+3,y+3)
end

function upgradebuildcastle(id,x,y)
	cost(id,upgradecastle_cost)
        build(id,4,x-2,y-2)
        build(id,4,x-3,y-2)
        build(id,4,x-2,y-3)
        build(id,4,x-2,y+2)
        build(id,4,x-2,y+3)
        build(id,8,x-3,y+3)
        build(id,6,x-3,y)
        build(id,6,x+3,y)
        build(id,8,x-3,y-3)
        build(id,4,x+2,y+3)
        build(id,4,x+2,y+2)
        build(id,6,x,y-3)
        build(id,6,x,y+3)
        build(id,8,x+3,y-3)
        build(id,4,x+3,y+2)
        build(id,8,x+3,y-1)
        build(id,8,x+3,y+1)
        build(id,8,x-3,y-1)
        build(id,8,x-3,y+1)
        build(id,8,x-1,y-3)
        build(id,8,x+1,y-3)
        build(id,8,x+1,y+3)
        build(id,8,x-1,y+3)
        build(id,4,x+2,y-2)
        build(id,4,x+2,y-3)
        build(id,4,x+3,y-2)
        build(id,4,x-3,y+2)
        build(id,8,x+3,y+3)
        build(id,4,x-1,y-1)
        build(id,4,x+1,y+1)
        build(id,4,x+1,y-1)
        build(id,4,x-1,y+1)
        build(id,20,x,y+1)
        build(id,20,x,y-1)
        build(id,20,x+1,y)
        build(id,20,x-1,y)
end


function adminbuildcastle(id,x,y)
	cost(id,admincastle_cost)
        build(id,5,x-2,y-2)
        build(id,5,x-3,y-2)
        build(id,5,x-2,y-3)
        build(id,5,x-2,y+2)
        build(id,5,x-2,y+3)
        build(id,8,x-3,y+3)
        build(id,6,x-3,y)
        build(id,6,x+3,y)
        build(id,8,x-3,y-3)
        build(id,5,x+2,y+3)
        build(id,5,x+2,y+2)
        build(id,6,x,y-3)
        build(id,6,x,y+3)
        build(id,8,x+3,y-3)
        build(id,5,x+3,y+2)
        build(id,8,x+3,y-1)
        build(id,8,x+3,y+1)
        build(id,8,x-3,y-1)
        build(id,8,x-3,y+1)
        build(id,8,x-1,y-3)
        build(id,8,x+1,y-3)
        build(id,8,x+1,y+3)
        build(id,8,x-1,y+3)
        build(id,5,x+2,y-2)
        build(id,5,x+2,y-3)
        build(id,5,x+3,y-2)
        build(id,5,x-3,y+2)
        build(id,8,x+3,y+3)
        build(id,5,x-1,y-1)
        build(id,5,x+1,y+1)
        build(id,5,x+1,y-1)
        build(id,5,x-1,y+1)
        build(id,20,x,y+1)
        build(id,20,x,y-1)
        build(id,20,x+1,y)
        build(id,20,x-1,y)
end
2× editiert, zuletzt 31.08.09 21:54:35

alt Re: AOE Buildings idea's

playa slaya
COMMUNITY BANNED Off Offline

Zitieren
i did not want to do the paint thing so heres my code
T=turret S=Supply
1-3=wall1-3 D=Dispenser
M=barbed wire
G=gate field
MM T TMMM
M333G333T
M3 S G
T3 T 3T
G S3M
T333G333M
MMMMMM

damn its all messup click the thought buble thing on my post to see what it is supossed to be
1× editiert, zuletzt 01.09.09 07:53:23

alt geschlossen Re: AOE Buildings idea's

mafia_man
User Off Offline

Zitieren
Blazzingxx don't spam at my thread i don't like you
and i don't copy your scripts because your scripts are suck

alt Re: AOE Buildings idea's

SQ
Moderator Off Offline

Zitieren
mafia_man hat geschrieben
Blazzingxx don't spam at my thread i don't like you
and i don't copy your scripts because your scripts are suck

Im not spaming. And you just use my building functions, dont think that I dont know my all functions I made. (I havent said you copy all my script)

I have funny fact:
Your AOE started 3 days after I released super hero 1.2
Strange, not?

mafia_man hat geschrieben
your scripts are suck
Thats flame

Btw, I have building function script idea. If you need that,pm me.

And you could make that in your buildings:
As center make gatefield
Gatefield marks where you can upgrade building.
When you are on that center and say !upgrade , you can upgrade it

alt Re: AOE Buildings idea's

SQ
Moderator Off Offline

Zitieren
Th3 Snip3r hat geschrieben
Blazzingxx you every time you make trobues.He not copy you script.I dont see he remake you script.You love youself.

Look:

Super Hero Build Script hat geschrieben
function sh_build(id,b,x,y)
     if not entity(x,y,"exists") then
          parse('spawnobject '..b..' '..x..' '..y..' 0 0 '..player(id,'team')..' '..id)
     end
end


AOE Build Script hat geschrieben
function aoe_build(id,b,x,y,t)
     if not entity(x,y,"exists") then
          parse('spawnobject '..b..' '..x..' '..y..' 0 0 '..t..' '..id)
     end
end

Yeah, its realy not similar

Many functions change "sh" with "aoe"

But nvm, I have bigger problems than this guy.

alt Re: AOE Buildings idea's

SQ
Moderator Off Offline

Zitieren
Zitat
Sorry, I was using your script, but next time I will add your credits. ok?

Sure, thanks.

alt Re: AOE Buildings idea's

KimKat
GAME BANNED Off Offline

Zitieren
Lol I thought this topic was just about building ideas, oh well. I used to play Age of Empires it uses same engine as Star Wars Galactic Battlegrounds(SWGB) which I also used to play.

Well, if you're trying to make AOE in CS2D I'd suggest you to reskin the buildings.png inside the gfx folder. Design it to look like stone walls and such, for a more stone age realism as in AOE.
1× editiert, zuletzt 01.09.09 17:58:30

alt Re: AOE Buildings idea's

KimKat
GAME BANNED Off Offline

Zitieren
Just include them in your zip file when releasing AOE lua script and let everyone download it, just create a backup file of the default one in gfx folder. That's very possible.
1× editiert, zuletzt 01.09.09 18:00:55
Zum Anfang Vorherige 1 2 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht