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News CS2D 0.1.1.5CS2D 0.1.1.5
26 replies mat5b has written
My suggestion: Quadruple turrets would be good, and a "roof" as a building - a player goes under it, and he can't be seen under it. Also an entity like "env_move" would be useful. (If it will be triggered, a player will move in a given direction, or when a player goes on the entity he will move in a given direction (without trigger_move), of course instead of it, a conveyor tile can be made).
I'm sorry DC is currrently not taking suggestion(to my knowledge) and any ways this is not the correct thread to suggest things. All we can do is wait till DC unlocks the Max suggestions thread or starts a new one.
Some weapons should have different ammo.
shotguns have different ammo than all other weapons.
And meny weapons.
But usp , mac10 and ump45 have same ammo.
Also Glock , tmp , mp5 have same ammo.
Also hud should have ammo type icon as in valve cs