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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Biusem
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So i was just sitting around Bagelbox in theanalbagels.eu and i just posted
MLG_Brony has written
i wish engin33r or DC finds a way to like make more keybindings for menu scripts or shit like that so we can like interfere scripts like: Yanks' reborn SH mod with zeus x27 and VADemon toomanyweapons script with the achievments by Simonas

at which THEMUD responded:
THEMUD has written
Oh that's a nice idea. So we can use F5, F6 and so on. Suggest that on 'CS2D Ideas' thread.

and i posted it.So hope you can make my dream come true, because it would be pretty neat to have more key bindings to mix up scripts

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Hajt
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I'd like to see something which will return connection settings of players e.g. player(id,"connection") and it'll return string:

• slow
• average
• fast

Moreover you should remove possibility to change connection setting when you are on the server. I mean you can choose this option only in main menu. I hope you'll understand me.

Argg. I forget to say why. Well... In our tournaments (read PCS Project) connection slow or average is not allowed. Reason is simple if someone using net slow is unhittable and jumps as bitch.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Hajt
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I think that you don't understand me but yeah I tried cs2d lua cmd reqcld to count how much packages have been sent if someone uses connection slow but it unfortunately doesn't work because cs2d client always respond to every request. I tested it by using this script.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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@user Hajt: Only player movement/rotation transmission rate is affected by the connection setting. But you are right. This is a problem. I should anyway consider to completely remove this setting. Instead CS2D should decide itself and throttle movement transmission rate only if the connection is actually unable to send packages quick enough.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

_Yank
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A console command to give a player the Server rights allowing him to access that inbuilt "Players & Bans" and Bots menu (just like when a player starts a listen server on the client normally but without being the server itself). It would be also nice if this could be done to not just one but multiple players.

A way to add an option to the player context menu of that menu triggering a lua function.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Ajmin
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Make use of da
1
» «
within a lua,So clients can access websites.
Well with hudtxt it will be awkward for such a feature.
So better to make a hook "notice" kinda,
So theres no security worries as da client can see da compltete url,
It definitely works like a server info.
So finally we can construct something like da map briefing or da server info within a server's lua.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Starkkz
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BRL.Reflection is integrated with BlitzMax, if you want to use it along with Lua there's BRL.MaxLua (it needs to be edited if you want to use it), and I have edited it so it doesn't cause conflicts with BlutzMax array types, I will keep doing further edits to it so I if you want it I can provide it to you within some days (I'm currently on a phone and I don't have my computer so I can't share anything).

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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Why would you want to do that? Especially weapon and foot step sounds... it really doesn't make much sense to disable these sounds because they are crucial for game play. You can already do that anyway by simple removing the sound files. If you want to do it using the new mod system (I mean disable sounds by activating a mod) you can do that too by simply putting empty sound files.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Andrez
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Being able to choose the color of the pointer, i mean.. it's already made and it would be cool to be able to choose from the yellow, red version etc..

Ye i know its easy to rotate an image but in competitive scene its only everything default allowed (rotating an image would be editing gfx and having somethingv different)


user DC has written
@user GeoB99: Actually see cs2d cmd mp_lagcompensation
Quote
Since Beta 0.1.2.5 the default setting is 2 which means that pings up to 200 (0,2 seconds delay) will be compensated. Highest setting is 10 (1 second delay, a ping of 1000). The default setting in prior versions was 5.

It is 2. Only compensating up to 200 ms. This has been changed because higher values lead to pretty bad game play experiences for low ping player already.

I adjusted the default value in the reference from 5 to 2. Forgot that when I updated it for 0.1.2.5.

It (probably) doesn't make too much sense to change cs2d cmd mp_lagcompensationdivisor at all (I now added a note to its documentation as well)


.


So with default sv config and 300 ping there's no lc at all?

Wow so frustrating, change it to 3 or 3,5 please, many people plays in European servers being south american, for mixes etc and it's super unfair to know it
edited 1×, last 15.02.16 07:03:58 am
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