And also what you said about linux servers isn't totally right. It is true that windows server have pretty good and easy to use firewalls but a well configured linux server beats it.
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CS2D Servers Server DDos from someone hackerAnd also what you said about linux servers isn't totally right. It is true that windows server have pretty good and easy to use firewalls but a well configured linux server beats it.
I'm still sure that the term DDoS is highly overused in the context of CS2D. I don't think that there are many DDoS attacks or any DDoS attacks at all. I think most attacks are simple DoS attacks where one PC sends a lot of garbage UDP packets. The best way to block those attacks is probably a good firewall rule which blocks the attacker IP when there is too much UDP traffic. Problem with that is probably to find the right limits.
There are possibly other types of attacks but it's very hard to figure out how exactly they work and why they cause CS2D to crash. I'm doing my best to improve the security of CS2D because I'm aware of the problems but it isn't easy. I would actually have to see the UDP traffic which is sent to servers to make them crash. Without that it's pretty impossible to fix possible vulnerabilites.
Glad to hear that mim, keep draining in sand, you retarded asshole.
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iptables -A INPUT -p udp -m length --length 0:28 -j DROP
And changing the IP, the attacker must contact the ISP or reseting the router (if the attacker had one) i think.
also why should I off then on and continue doing this a huge amount of times that will EVEN burn my pitty router.
The only way to defend against such attacks is to find a host that provides DDoS filtering. But even then it's still going to be limited in how much bandwidth it can protect against, and what type of attack it is. And with most hosts they would rather cancel your service than help you resolve the issue. DDoS filtering is largely ineffective (with amplified attacks) and often expensive.
Just look at what happened around the holidays with Xbox Live and PSN. If a few bored script kiddies can take down those networks for fun, how good of a chance do you think you have on a limited budget?
This is the type of drama you can expect as a host if your servers are even moderately active, or if you ban cheaters since eventually one of them will get butt-hurt and lash back.
The best thing to do is have a crontab task that runs a script and checks if the server has crashed and restarts it as needed. Set it to something like 10 minutes so the attacker feels satisfied that they won. Otherwise they'll just attack non-stop like it makes any difference.
edited 1×, last 05.02.15 02:03:35 am