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old Reload Spam/Glitch/Hack

Emotives
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So recently, a new act of trolling arose.
The Reload Spam/Glitch/Hack. I think it's a bind, not too sure. However this annoyance freezes games, drops FPS and accumulates higher pings over 9000. How can we stop this toxic behaviour!?

Luckily I was able to record the act.
http://www.youtube.com/watch?v=T2SSjk0Weao

People that I've caught so far:
---------------------------------------------------------------------------------------------------------------------------------------------
59.28.180.110 - FUN MAN =D
123.211.188.128:59549 - BR
[21:33:21] Player connected
[21:33:21] Player is using IP 1.241.91.51:36963 and no U.S.G.N. ID
[21:33:23] This server is powered by Emotives
[21:33:24] recv join attempt... (116.48.196.14:25278)
[21:33:25] Nigger clientdata: WIN {28cefe3ac30ab30ab5268978955263db2863616}
[21:33:25] Nigger connected
[21:33:25] Nigger is using IP 116.48.196.14:25278 and no U.S.G.N. ID
[21:33:27] Player joins the Terrorist Forces
[21:33:27] Nigger joins the Counter-Terrorist Forces
[21:33:28] Player (Team) *DEAD*: hey
[21:33:32] Player (Team) *DEAD*: i crashed w0w server
[21:33:34] |Niva| killed [KOR]Hansei with AWP
[21:33:34] Player *DEAD*: lol
[21:33:35] BR (Team) *DEAD*: xdd
[21:33:37] Anonymox killed [N]oob [S]aibot with SG552
[21:33:38] performing buffered shot for 2 (buffered: 1)
[21:33:40] Player (Team) *DEAD*: when i did once
[21:33:41] |Niva|: Xd
[21:33:42] [KOR]Hansei *DEAD*: O,oi'
[21:33:42] Player (Team): CRASGH!

old Re: Reload Spam/Glitch/Hack

Yates
Reviewer Off Offline

Quote
I would like to know how they do it. Maybe with some kind of key spammer.

Could be fixed easily, deny reload after someone has started to reload for a second.


Edit: Can you tell me if this works?
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Player = {}

addhook("join","_join")
addhook("reload","_reload")
addhook("second","_second")

function _join(id)
	Player[id] = {}
	Player[id].reload = 0
end

function _reload(id)
	if mode == 1 then
		if Player[id].reload == 1 then
			parse("setweapon "..id.." 50")
		end
		Player[id].reload = 1
	end
end

function _second()
	for _,id in pairs(player(0,"table")) do
		if Player[id].reload == 1 then
			Player[id].reload = 0
		end
	end
end
If someone reloads their weapon, it changes Player[id].reload to 1. And if this is already 1 and a player tries to reload their weapon again, it sets their weapon to knife, stopping the reload (and you can't reload a knife). Every second it changes reload back to 0, so the player can reload normally again. This should stop the crazy millisecond reload people are doing.
edited 2×, last 02.08.13 02:58:30 pm

old Re: Reload Spam/Glitch/Hack

Emotives
User Off Offline

Quote
Tested it and I don't think it worked. Used a deagle and shot once, and then I spammed reload but switched from another weapon back and forth whilst spamming R.

old Re: Reload Spam/Glitch/Hack

Iceath
User Off Offline

Quote
u mean the faster awp shooting trick?

shoot awp,fast switch to knf,fast switch back to awp,and u can shoot again

old Re: Reload Spam/Glitch/Hack

archmage
User Off Offline

Quote
This should to fix it.
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function reload_spam_fix(id)
	if ( not is_not_spam ) then
		parse("banip " .. player(id, "ip) .. " 0")
	end
end
addhook("reload", "reload_spam_fix")

old Re: Reload Spam/Glitch/Hack

omg
User Off Offline

Quote
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addhook("reload","spam")
function spam()
     for no=1,32 do
          if player(no,"weapon") then
               parse("setweapon "..player(id,"ip).." 50")
          end
     end
     return 1
end
I'm not test it.

old Re: Reload Spam/Glitch/Hack

RoDioN1322
BANNED Off Offline

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local player_reload = {}

addhook("reload","reload_hrl")
function reload_hrl(id,mode)
if mode == 1 then
player_reload[id]=player_reload[id]+1
end
if player_reload[id] == 5 then
parse("makespec "..id)
msg2(id,"©255000000STOP RELOAD FLOOD")
end
end

addhook("second","second_hrl")
function second_hrl()
for id=1,32 do
player_reload[id]=0
end
end
this work and delete reload sound because this sound create lag
p.s reload sound : \sfx\weapons\w_clipout.wav
edited 1×, last 03.11.13 10:22:56 pm

old Re: Reload Spam/Glitch/Hack

gotya2
GAME BANNED Off Offline

Quote
This is how it's done:
- removed -

Admin/mod comment

Please don't post it as every kid will try it and f*ck up at least one server. I'm aware of how it's done. No need to post it /DC

old Re: Reload Spam/Glitch/Hack

Yates
Reviewer Off Offline

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Player = {}

addhook("join","_join")
addhook("reload","_reload")
addhook("second","_second")

function _join(id)
	Player[id]= {}
	Player[id].reload = 0
end

function _reload(id,mode)
     if mode == 1 then
          if Player[id].reload >= 3 then
               parse("kick "..id.." Reloadspam")
          end
          Player[id].reload = Player[id].reload + 1
     end
end

function _second()
     for _,id in pairs(player(0,"table")) do
          if Player[id].reload >= 1 then
               Player[id].reload = 0
          end
     end
end

Could you try this? Or someone else try it that knows how the reload spam is done. Would be great to solve this retarded trick.

Edit: Just saw someone else posted nearly the same as me. Oh well, I am still waiting for a reply if this is a fix.
edited 2×, last 04.11.13 11:30:24 am
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