My another idea is NPC: Alien, 350 HP
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CS2D General Beta 0.1.2.0 Suggestions & IdeasMy another idea is NPC: Alien, 350 HP
Wall spraying:
If you're standing next to a wall you spray on it.
And...
Nightvision automatically make darker things brighter when it's turned on without enabling the sprite nightvision function in the env_sprite entity.
Yates has written
I never said anything about teleporting. But indeed this would be useful.
deletemepl0x has written
He means that you can go ON the bridge and UNDER the bridge, not teleport.
I never said anything about teleporting. But indeed this would be useful.
You could make it in the map editor, but not for a multiplayer game.
Anti-Grav has written
Yes I mean real bridges. So Players can walk over other players.
I guess that's really hard to make. How does the game know if you shoot above or beneath the bridge.
Would be cool if this idea can be realized. Maybe a entity could be used to enter/exit a layer. Magenta should hide the part of the layer and show the tile on the next. Would be really great and opens a new world of mapping functionallity.
And when you walk under a bridge the part over your player (the bridge) will be transparent-black, players on the bridge will be invisible otherwise it would be cheating.
Another suggest:
Place two entities on one tile.
Soul King has written
more good maps : D
You can just make your own and look at the archive instead making and putting new maps on the next version.
Anti-Grav has written
When you shoot from a bridge and a player is in front of the bridge, he will be hit.
And when you walk under a bridge the part over your player (the bridge) will be transparent-black, players on the bridge will be invisible otherwise it would be cheating.
Another suggest:
Place two entities on one tile.
And when you walk under a bridge the part over your player (the bridge) will be transparent-black, players on the bridge will be invisible otherwise it would be cheating.
Another suggest:
Place two entities on one tile.
I meant what happens when someone shoots from a distance; 5 tiles away from the bridge. Where does the bullet go?
Func_dualEntity
There's a selection of the entities you can choose.
You can choose two entities
When you choose an entity, the entity's details will pop out in the Func_dualEntity's property settings.
Alistaire has written
I meant what happens when someone shoots from a distance; 5 tiles away from the bridge. Where does the bullet go?
Randomize it! Lol
Ctrl is the key
If you're crouching and fired through an obstacle, it wont pass.
Jumping system
Space is the key
You can jump in to an obstacle.
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Lol I'm just posting random ideas. :3
DevGru has written
Crouching system
Ctrl is the key
If you're crouching and fired through an obstacle, it wont pass.
Jumping system
Space is the key
You can jump in to an obstacle.
Ctrl is the key
If you're crouching and fired through an obstacle, it wont pass.
Jumping system
Space is the key
You can jump in to an obstacle.
Those crouching/jumping requests are too many and even DC sees them, he denies it. I also think crouching/jumping ideas in CS2D isn't needed and it's top-down shooter not a first-person game.
Obviously Exactly Myself has written
I also think crouching/jumping ideas in CS2D isn't needed and it's top-down shooter not a first-person game.
Well it's more advanced, and it can be possible.