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English Beta 0.1.2.0 Suggestions & Ideas

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old Re: Beta 0.1.2.0 Suggestions & Ideas

DevGru
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What about...

> Wall spraying:

• If you're standing next to a wall you spray on it.

And...

> Nightvision automatically make darker things brighter when it's turned on without enabling the sprite nightvision function in the env_sprite entity.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Alistaire
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user Yates has written
user deletemepl0x has written
He means that you can go ON the bridge and UNDER the bridge, not teleport.

I never said anything about teleporting. But indeed this would be useful.


You could make it in the map editor, but not for a multiplayer game.

old Re: Beta 0.1.2.0 Suggestions & Ideas

TimeQuesT
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Actually the word "layer" explains all. It's like a map on a map.
Would be cool if this idea can be realized. Maybe a entity could be used to enter/exit a layer. Magenta should hide the part of the layer and show the tile on the next. Would be really great and opens a new world of mapping functionallity.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Anti-Grav
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When you shoot from a bridge and a player is in front of the bridge, he will be hit.
And when you walk under a bridge the part over your player (the bridge) will be transparent-black, players on the bridge will be invisible otherwise it would be cheating.

Another suggest:

Place two entities on one tile.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Alistaire
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user Anti-Grav has written
When you shoot from a bridge and a player is in front of the bridge, he will be hit.
And when you walk under a bridge the part over your player (the bridge) will be transparent-black, players on the bridge will be invisible otherwise it would be cheating.

Another suggest:

Place two entities on one tile.


I meant what happens when someone shoots from a distance; 5 tiles away from the bridge. Where does the bullet go?

old Re: Beta 0.1.2.0 Suggestions & Ideas

DevGru
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Like user Anti-Grav said, two entities but mine is different.

> Func_dualEntity

• There's a selection of the entities you can choose.
• You can choose two entities
• When you choose an entity, the entity's details will pop out in the Func_dualEntity's property settings.

old Re: Beta 0.1.2.0 Suggestions & Ideas

DevGru
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> Crouching system

• Ctrl is the key
• If you're crouching and fired through an obstacle, it wont pass.


> Jumping system

• Space is the key
• You can jump in to an obstacle.
__________________________________________________

Lol I'm just posting random ideas. :3

old Re: Beta 0.1.2.0 Suggestions & Ideas

Obviously Exactly Myself
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user DevGru has written
> Crouching system
• Ctrl is the key
• If you're crouching and fired through an obstacle, it wont pass.

> Jumping system
• Space is the key
• You can jump in to an obstacle.

Those crouching/jumping requests are too many and even DC sees them, he denies it. I also think crouching/jumping ideas in CS2D isn't needed and it's top-down shooter not a first-person game.

old Re: Beta 0.1.2.0 Suggestions & Ideas

EngiN33R
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Counter-Strike 2D is called 2D for a reason. All crouching and jumping ideas were, are and will be refuted. There will be no extra dimension, not even half a dimension.
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