cs2d for DS?
oh cmon its a dump/dumb(idk to write this correct)
but have a program idk to use it but can try to make a cs2d for ds or something portable
It's really porting the blitzbasic engine over--which I think will be pretty hard.
cs2d for DS?
oh cmon its a dump/dumb(idk to write this correct)
but have a program idk to use it but can try to make a cs2d for ds or something portable
It's really porting the blitzbasic engine over--which I think will be pretty hard.
I think that it's a stupid idea, you don't see CS on DS do you?
Night Till Death has written
@Vetle Im going to try to translate your language...
Hmm... sorry but i cant find anything on your word *UJELLY* ... sad...
If you use a Glock or Famas with burst mode, and you have "bullets" on, the guns don't drop bullets.
what? i didnt understand you
When you have the glock or famas without burst fire it will drop shells just like any other weapon. However with burst mode on it does not drop any shell casings. That is definitely a bug.
CS2D script commands (not Lua!) which allow to actually toggle following settings: Radar (on/off) relative/absolute movement grenade throwing mode (absolute distance/position set by cursor) Fog of War (on/off) Probably other settings which has only two states (on/off for example)
I remember in CS2D 0.1.0.4 almost every command which can be either 1 or 0 could be toggled by not providing the parameter, e.g. the command "sv_fow" without parameters toggled the Fog of War.
If this feature comes again it would be possible to bind a key to changing movement mode from absolute to relative and vice-versa for examle, so everytime you press that key, the radar either goes off or on. Which would be kinda useful.
Make it so the cs2d map editor will open the last opened map thatd be cool so you can switch from editor nd then test it fast and go back over mistakes
Make it so the cs2d map editor will open the last opened map thatd be cool so you can switch from editor nd then test it fast and go back over mistakes
Or just a quick play function. You could potentially press a "Test Now" button and it will run an offline server with the map. Then when you quit the server it returns back to the editor.
Make it so the cs2d map editor will open the last opened map thatd be cool so you can switch from editor nd then test it fast and go back over mistakes
Or just a quick play function. You could potentially press a "Test Now" button and it will run an offline server with the map. Then when you quit the server it returns back to the editor.
Yeah! That would be a nice idea!
But you can it already (I think) you open CS2D 2 times.
In the first cs2d you make the map editor and in the second CS2D the server. After you saved your map you can play instantly.