did some testing: after roughly 100 characters are on the screen, fps starts to drop.
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CS2D General lag when lots of text on screenlag when lots of text on screen
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did some testing: after roughly 100 characters are on the screen, fps starts to drop.
FlooD has written
on my netbook, my fps drops from 50 to 20 when there is a lot of text on my screen (such as when i open the console)
did some testing: after roughly 100 characters are on the screen, fps starts to drop.
did some testing: after roughly 100 characters are on the screen, fps starts to drop.
Now, if I were a troll....
I would say a lot of bad things.
But anyways, of course it drops, there's a lot to process on the screen, lots of CPU would be used.
that can't be explained with your trivial argument
edited 2×, last 26.04.11 02:21:58 am
FlooD has written
well the drop isn't linear... it drops sharply once about 100 chars are on the screen
that can't be explained with your trivial argument
that can't be explained with your trivial argument
It is explained. I doubt there is much you can do about it, but if you wish for me to stand back, very well. I was merely trying to help you.
i was monitoring cpu usage:
0 chars on screen - 37%
22 chars on screen - 44%
44 chars on screen - 54%
66 chars on screen - 56%
88 chars on screen - 60%
110 chars - 66%
after that cpu usage plateaus for a while, until about 200 chars are on the screen, when vsync or something kicks in and fps gets locked to 30. then cpu usage continues to increase linearly to about 85%
o.O
If are lagging ,try this:
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hud_centertext_time 0
hud_*_time commands don't help since it doesn't do anything to the text in the console.
my computer --> (press right click) properties --> advanced --> performance, the click on adjust to have the best perfomance... I ahve a mini notebook and that works for me
(the problem isn't because of linux though. i had the same problem in windows).
FlooD has written
hud_*_time commands don't help since it doesn't do anything to the text in the console.
text in the console shouldn't have any impact on your FPS if you keep the console closed.
unfortunately Blitzmax has very crappy performance when it comes to font rendering. it's ridiculously slow.
but i work in the console a LOT so it's pretty annoying -.-
so basically blitzmax hates this 1.6ghz intel atomcrap?
i didn't check floods statistics, but the console and the scoreboard let the fps drop from 50fps to 30fps.
(i might have to add that i'm using opensource ati drivers, which are nowhere near as performant as the official drivers)
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