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English Epic Compilation/Translation Mod

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old Re: Epic Compilation/Translation Mod

amstel bier9
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DJ-Menj has written
Yea,when do you release this mod?amstel bier,for you,I send on your mail link for english ext. if I find it.


thanks buddy

i want this mod realy!
is it à mod trom more Mods in one?

old Re: Epic Compilation/Translation Mod

soggydoggy
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First of all there is no proper English version of S2ext but I have been studying it for a while and have been working on my mod which is a intergration of some of the better mods out there.

Some of the content is of my own creation yet most of it is from other talented modders' mods.

There is no release at this time.
Thanks for your interest.

old Re: Epic Compilation/Translation Mod

soggydoggy
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Yeah i guess i could... But after i finish mine.

I need some help with my Waggon (Object) Script, i made it work with attaching horse but when you attach the horse, the horse is still left there, and there's another horse on the waggon. I can't think of a way to free the horse that i used to attach the waggon.

on:waggon_attach_horse {
          if (count_inrange("unit",212,250)>0){
          local $x,$y,$z,$id;
          //create horse waggon     
          $id=create("unit",213);
          copychildren "object",$this,1,1,1,1,0;
          pastechildren "unit",$id,1,1,1,1;
          $x=getpitch("self"); $y=getyaw("self"); $z=getroll("self");
          setrot "unit",$id,$x,$y,$z;
          $x=getx("self"); $y=gety("self"); $z=getz("self");
          setpos "unit",$id,$x,$y,$z;
          free "self";
          freevar $this;
          }
     }

EDIT: If i saved all the variables on a map... like Health hunger etc. and location of everything on the map...
Clould I have the map saved as the player moves onto another map, and can go back to that map and it''ll exist as the player left it?
edited 3×, last 04.01.10 04:41:40 am

old Re: Epic Compilation/Translation Mod

soggydoggy
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oh right, yeah i know how to do it, and a tried it out a few hours ago and it worked.

I wanted it because i want the adventure mode to be acrros ea huge archpelico with different levels.

P.S. I've been working on mine systems for ages, years. I just couldn't find all the things i needed to do.

P.P.S My models are finally working now, so i can make what i need for the stuff i cant get from MM.

P.P.P.S. Can anyone help me with my Wagon problem?

old Re: Epic Compilation/Translation Mod

soggydoggy
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Well there's no POST button, you only get that when you first make a thread, so ill ask here...

MOD NAME:

>Pioneer's Mod
>Settler's Mod
>Compilaiton Mod
>Other name (your suggestion)

Also, how does one make units?

old Re: Epic Compilation/Translation Mod

Crazyx
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soggydoggy has written
MOD NAME:

>Pioneer's Mod
>Settler's Mod
>Compilaiton Mod
>Other name (your suggestion)



√ I vote for Epic Compilation Mod as the name.

old Re: Epic Compilation/Translation Mod

Psytechnic
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soggydoggy has written
Well there's no POST button, you only get that when you first make a thread, so ill ask here...

MOD NAME:

>Pioneer's Mod
>Settler's Mod
>Compilaiton Mod
>Other name (your suggestion)

Also, how does one make units?


I do like the word "Epic"... As for compilation, well, most mods have some parts from others in it unless the mod maker is very controlling about input. I'd say, think of something that really describes the difference that mod makes to the game. By the sounds of it, you're taking the original game and expanding it. So how about:
"Epic Expansion Mod"

old Re: Epic Compilation/Translation Mod

soggydoggy
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Yeah they're alright, but in the adventure, the main character is sent to a large Archipelago and are in charge of estabilishing a series of settlements and making trade and development with different clans of natives.
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