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Englisch Mini Battle Tanks (MBT)

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alt Mini Battle Tanks (MBT)

Deatherr
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Hi,I'm working on another cs2d mod/script called Mini Battle Tank.Its the same as Battle tanks 2D that i made,but this is more fun.

I need help on the mod/script it USE to work until i tried to make it better.Here is how it looks :
NOTE: There is more that one script
Main script:
Spoiler >


CT Tanks:
Spoiler >


T Tanks
Spoiler >


Others
Spoiler >

Note:The difference between the "CT tanks" and "T tanks" are that the ct tanks are green and the ts are red.
Help me OR Give ideas(GOOD ideas)
2× editiert, zuletzt 21.11.09 02:38:34

alt Re: Mini Battle Tanks (MBT)

KimKat
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Well to eliminate the "step" sounds, you could force the player to walk and increase speedmod. Then you'll run silent, because a tank can't walk. I guess, you could add a tank engine sfx when you walk.

LUA script shall look somewhat like this...
Spoiler >
1× editiert, zuletzt 21.11.09 14:58:44

alt Re: Mini Battle Tanks (MBT)

Deatherr
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KimKat hat geschrieben
Well to eliminate the "step" sounds, you could force the player to walk and increase speedmod. Then you'll run silent, because a tank can't walk. I guess, you could add a tank engine sfx when you walk.


Good idea but, where am i suppose to get the "Tank Engine" Sound? (I'm not a good lua maker)

alt Re: Mini Battle Tanks (MBT)

Deatherr
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Bloodshot hat geschrieben
Or you could replace the footstep sound with the engine sound...


I have test the mod and edit A LOT of times but it still don't work

alt Re: Mini Battle Tanks (MBT)

frostdragon7
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im i dont know much about the programming but could it beh that the sound file ur using somehow does not work with the LUA programming?

maybe using a RAW or WAV sound file might work?

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teh doodwithFAMAS! hikaryuu82_doodw/FAMAS will FAMASize ur Angle-Side-Side postulate!

alt Re: Mini Battle Tanks (MBT)

Deatherr
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Starkkz hat geschrieben
its good, you use my examples?


No i had to restart from the begging ..................... But your example did help me.
The main problem is that the first "if" in the Class equiping/speedmoding part, That where the errors start.
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