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CS2D Scripts Lua Scripts/Questions/Help bertykiller hat geschrieben
ok thanks.
Sorry again but i don't know this code in classes.lua
I know its a loop but i don't know why his utility?
Sorry again but i don't know this code in classes.lua
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function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array
This is a simplified version to create a table with 'm' number of elements in there, and each of them will have a 0. This was originally a sample I submitted to DC, a revised version is as follows:
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function initArray(i, x, d) 	local array = {} 	if type(i) == "table" then 		array = i 		i = x 		x = d 	end 	if (x == nil) then x = 0 end 	for m = 1 , i do 		if (array[m] == nil) then 			array[m] = x 		end 	end 	return array end
Use as follows:
old_table = initArray(4, 1)
old_table now = {1, 1, 1, 1}
old_table = initArray(old_table, 10)
old_table now = {1, 1, 1, 1, 0, 0,0,0,0,0}
Zitat
Is it possible oder it will be possible to change sprite/name/sound of character/weapon?
Not at the moment no.
its my code
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addhook("trigger","mn") function mn(trigger) if trigger==lol then money=player(id,"money") money=money+100 parse("setmoney "..id.." "..money) end end
I have a "trigger_use" which triggers "lol" and i would like have 800$ + my actual money when i use the trigger but my code don't do anything. Why?
bertykiller hat geschrieben
Thanks for all.
its my code
I have a "trigger_use" which triggers "lol" and i would like have 800$ + my actual money when i use the trigger but my code don't do anything. Why?
its my code
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addhook("trigger","mn") function mn(trigger) if trigger==lol then money=player(id,"money") money=money+100 parse("setmoney "..id.." "..money) end end
I have a "trigger_use" which triggers "lol" and i would like have 800$ + my actual money when i use the trigger but my code don't do anything. Why?
you have to use "lol" instead of lol as the trigger name.
Try using this
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addhook("trigger","mn") function mn(trigger) 	if trigger=="lol" then 		parse("setmoney "..id.." "..player(id,"money")+100) 	end end
1× editiert, zuletzt 19.04.09 21:55:42
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addhook("use","mn") function mn(id, event, data, x, y) if x==4 and y==4 then parse("setmoney "..id.." "..player(id,"money")+100) end end
Another problem, i would know if it's possible to can move an func_dynwall(x and y)? If yes can you explain me?
I create a LUA script. Is it good?
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---------------------------------------------------------------------------------------------------- -- Survivors/Zombies Classes Script by Bertykiller -- -- 20.04.2009 - Go to my server !!! -- -- Adds Survivors/Zombies Classes to your server -- ---------------------------------------------------------------------------------------------------- if sdz==nil then sdz={} end sdz.classes={} ---------------------------------------------------------------------------------------------------- function initArray(m) 	local array = {} 	for i = 1, m do 		array[i]=0 	end 	return array end sdz.classes.classt=initArray(32) sdz.classes.classct=initArray(32) function sdz.classes.classmenut(id) 	menu(id,"Select your Zombie,Living-Dead,Slow-Hulk,Banshee,Pyro-Driffter") end function sdz.classes.classmenuct(id) 	menu(id,"Select your Survivor,Rebel,Heavy-Soldier,Light-Fighter,Arsonist")	 end ---------------------------------------------------------------------------------------------------- addhook("team","sdz.classes.team") function sdz.classes.team(id,team) 	if (team==1) then 		sdz.classes.classmenut(id) 	elseif (team==2) then 		sdz.classes.classmenuct(id) 	end end ----------------------------------------------------------------------------------------------------	 addhook("menu","sdz.classes.menu") function sdz.classes.menu(id,menu,sel) 	if (menu=="Select your Zombie") then 		if (sel>=0 and sel<=4) then 			sdz.classes.classt[id]=sel 			if (player(id,"health")>0) then 				parse("killplayer "..id) 			end 		end 	elseif (menu=="Select your Survivor") then 		if (sel>=0 and sel<=4) then 			sdz.classes.classct[id]=sel 			if (player(id,"health")>0) then 				parse("killplayer "..id) 			end 		end 	end end ---------------------------------------------------------------------------------------------------- addhook("spawn","sdz.classes.spawn") function sdz.classes.spawn(id) 		 		-- LIVING-DEAD	 		if (sdz.classes.classt[id]==1) then 			parse ("setmaxhealth "..id.." 150") 			return ""; 		end 		-- SLOW HULK 		if (sdz.classes.classt[id]==2) then 			parse ("setmaxhealth "..id.." 250") 			parse ("speedmod "..id.." -4") 			return "69"; 		end 		-- BANSHEE 		if (sdz.classes.classt[id]==3) then 			parse ("setmaxhealth "..id.." 55") 			parse ("speedmod "..id.." 8") 			return "x"; 		end 		-- PYRO-DRIFFTER 		if (sdz.classes.classt[id]==4) then 			parse ("setmaxhealth "..id.." 125") 			parse ("speedmod "..id.." -2") 			return "73"; 		end 		-- REBEL 		if (sdz.classes.classct[id]==1) then 			parse ("setmaxhealth "..id.." 80") 			parse ("setarmor "..id.." 45") 			parse ("speedmod "..id.." 2") 			return "38,23,4,72"; 		end 		-- HEAVY-SOLDIER 		if (sdz.classes.classct[id]==2) then 			parse ("setmaxhealth "..id.." 150") 			parse ("setarmor "..id.." 75") 			parse ("speedmod "..id.." -4") 			return "10,31,3,51"; 		end 		-- LIGHT-FIGHTER 		if (sdz.classes.classct[id]==3) then 			parse ("setmaxhealth "..id.." 70") 			parse ("setarmor "..id.." 20") 			parse ("speedmod "..id.." 4") 			return "5,6,51,52,53,59"; 		end 		-- ARSONIST 		if (sdz.classes.classct[id]==4) then 			parse ("setmaxhealth "..id.." 105") 			parse ("setarmor "..id.." 25") 			parse ("speedmod "..id.." -2") 			return "46,6,72,73,53"; 		end end ---------------------------------------------------------------------------------------------------- addhook("buy","sdz.classes.buy") function sdz.classes.buy() 	return 1 end ---------------------------------------------------------------------------------------------------- addhook("drop","sdz.classes.drop") function sdz.classes.drop() 	return 1 end ---------------------------------------------------------------------------------------------------- addhook("die","sdz.classes.die") function sdz.classes.die() 	return 1 end ----------------------------------------------------------------------------------------------------
2× editiert, zuletzt 20.04.09 18:57:49
BTW, yes, the code is good.
Script searches every 1 minute for a human player. i want, if there are any human players, script kicks any bots. if there aren't any human players, script adds two bots.
I asked 1 minute, so the game doesn't lag
LinuxGuy hat geschrieben
Can someone make me a script. Please read all.
Script searches every 1 minute for a human player. i want, if there are any human players, script kicks any bots. if there aren't any human players, script adds two bots.
I asked 1 minute, so the game doesn't lag
Script searches every 1 minute for a human player. i want, if there are any human players, script kicks any bots. if there aren't any human players, script adds two bots.
I asked 1 minute, so the game doesn't lag
I will try it if it's possible, you want two T bot, two CT bot or one T and CT bot?
bertykiller hat geschrieben
I will try it if it's possible, you want two T bot, two CT bot or one T and CT bot?
one T and CT.
thanks soo much
Oh and BTW, if there aren't any humans, but there are bots, it doesn't add bots.
thanks
LinuxGuy hat geschrieben
one T and CT.
thanks soo much
Oh and BTW, if there aren't any humans, but there are bots, it doesn't add bots.
thanks
bertykiller hat geschrieben
I will try it if it's possible, you want two T bot, two CT bot or one T and CT bot?
one T and CT.
thanks soo much
Oh and BTW, if there aren't any humans, but there are bots, it doesn't add bots.
thanks
Try this, this is not perfect warning,i'm a beginner.
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addhook("spawn","lol") function lol(id) 	if player(id,"bot") then msg("The new player is a bot.") 			else parse("bot_remove_all ") 				addhook("leave","mdr") 					function mdr(id,reason) 						if reason==0 then 							parse("bot_add_t ") 							parse("bot_add_ct ") 						end 					end 	end end
your script is:
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addhook("spawn","lol") function lol(id) 	if player(id,"bot") then 		msg("The new player is a bot.") 	else 		parse("bot_remove_all ") -- missing an end here... addhook("leave","mdr") function mdr(id,reason) 	if reason==0 then 		parse("bot_add_t ") 		parse("bot_add_ct ") 	end end --you have two extra ends here... end end
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addhook("minute","check") function check() 	local bots = 0 	local players = 0 	for i = 1,32 do 		if player(i,"exists") then 			if player(i,"bot") then 				bots = bots + 1 			else 				players = players + 1 			end 		end 	end 	if players == 0 and bots == 0 then 		parse("bot_add_ct") 		parse("bot_add_t") 	elseif players > 0 and bots > 0 then 		parse("bot_remove_all") 	end end
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addhook("say","sdz.say") function sdz.say(id, message) 	-- FREEZE/DEFREEZE PLAYER 	if message=="!frz" then 		vav=player(id, "speedmod") 		parse("speedmod "..id.." -100")	 	end 	if message=="!dfrz" then 		parse("speedmod "..id.. " vav")	 	end 	return 1 end
Can someone help mir?
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local i = tonumber(message:sub(5)) if not i then i = id end if not player(i, "exists") then i = id end
then change each occurence of id to i (except for the parameter value)
If you're thinking of taking more advanced arguments then take a look at http://www.unrealsoftware.de/forum_posts.php?post=123184#lastpost and at http://amx2d.co.cc/viewtopic.php?f=12&t=83