Suggestion "trigger_cost"Carton User Offline 11.04.09 11:41:25 am Hello!I have a suggestion. It will be cool if it will have a new entity nammed "trigger_cost". It's a normal trigger except there is a new box nammed "cost". So if i use this entity, i will lose money. Bye bye!
Re: Suggestion "trigger_cost"DC Admin Offline 11.04.09 12:22:21 pm well, there are two possibilities: the bad solution: I add like thousand new entities/triggers so that everyone is confused. the good solution: you learn Lua script and use 1parse("setmoney "..playerid.." "..money) I'm not going to add the entities so you have to learn Lua I think.
Re: Suggestion "trigger_cost"Carton User Offline 11.04.09 01:38:24 pm thanks for the answer. Is lua a difficult language? Like c?
Re: Suggestion "trigger_cost"DC Admin Offline 11.04.09 01:50:23 pm Lua is a pretty simple scripting language which is used in many games.
Re: Suggestion "trigger_cost"Carton User Offline 11.04.09 01:52:38 pm ok thanks but lua is it for mapping oder for the server?
Re: Suggestion "trigger_cost"NEMILF COMMUNITY BANNED Offline 11.04.09 01:52:56 pm DC has writtenLua is a pretty simple scripting language which is used in many games. Is it used in UNO?
Re: Suggestion "trigger_cost"DC Admin Offline 11.04.09 02:13:00 pm Probably yes. @bertykiller: both. you can have Lua serverscripts (sys/lua/server.lua) and Lua mapscripts (maps/YOURMAPNAME.lua)
LUA-UNONew Rex User Offline 12.04.09 08:02:35 pm What do you mean of Lua at UNO game?? BTW: Click here.